GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / ol-expected-win.txt
blobe3cbb07d47213926df366d9f6685f0a0f5a5e95e
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++ROLE_SYSTEM_LIST READONLY
3 ++++ROLE_SYSTEM_LISTITEM name='Chrome' READONLY
4 ++++++ROLE_SYSTEM_STATICTEXT name='1'
5 ++++++ROLE_SYSTEM_STATICTEXT name='Chrome'
6 ++++ROLE_SYSTEM_LISTITEM name='Safari' READONLY
7 ++++++ROLE_SYSTEM_STATICTEXT name='2'
8 ++++++ROLE_SYSTEM_STATICTEXT name='Safari'
9 ++++ROLE_SYSTEM_LISTITEM name='IE' READONLY
10 ++++++ROLE_SYSTEM_STATICTEXT name='3'
11 ++++++ROLE_SYSTEM_STATICTEXT name='IE'
12 ++ROLE_SYSTEM_LIST READONLY
13 ++++ROLE_SYSTEM_LISTITEM name='Android' READONLY
14 ++++++ROLE_SYSTEM_STATICTEXT name='10'
15 ++++++ROLE_SYSTEM_STATICTEXT name='Android'
16 ++++ROLE_SYSTEM_LISTITEM name='Mac' READONLY
17 ++++++ROLE_SYSTEM_STATICTEXT name='11'
18 ++++++ROLE_SYSTEM_STATICTEXT name='Mac'
19 ++++ROLE_SYSTEM_LISTITEM name='Windows' READONLY
20 ++++++ROLE_SYSTEM_STATICTEXT name='12'
21 ++++++ROLE_SYSTEM_STATICTEXT name='Windows'