GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / param.html
blob8b30a748c145df538601ea31637ca3ccdf66ab2c
1 <!DOCTYPE html>
2 <html>
3 <body>
5 <object width="400" height="400" data="../../../../media/test/data/bear.swf">
6 <param name="autoplay" value="true">
7 </object>
9 </body>
10 </html>