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HEAD
GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git]
/
content
/
test
/
data
/
accessibility
/
html
/
param.html
blob
8b30a748c145df538601ea31637ca3ccdf66ab2c
1
<!DOCTYPE
html
>
2
<html>
3
<body>
4
5
<object
width
=
"400"
height
=
"400"
data
=
"../../../../media/test/data/bear.swf"
>
6
<param
name
=
"autoplay"
value
=
"true"
>
7
</object>
8
9
</body>
10
</html>