GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / source-expected-win.txt
blobbb6b1f6c5933af19b15ff0ff01202d9c79d3ca9e
1 #<skip -- crbug.com/281952>
2 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
3 ++IA2_ROLE_SECTION READONLY
4 ++++ROLE_SYSTEM_CLIENT name='0:00' FOCUSABLE
5 ++++++ROLE_SYSTEM_TOOLBAR name='audio' READONLY
6 ++++++++ROLE_SYSTEM_TOOLBAR name='audio' READONLY
7 ++++++++++ROLE_SYSTEM_PUSHBUTTON name='play' FOCUSABLE
8 ++++++++++ROLE_SYSTEM_SLIDER name='movie time scrubber' FOCUSABLE
9 ++++++++++IA2_ROLE_SECTION READONLY
10 ++++++++++++ROLE_SYSTEM_STATICTEXT name='0:00'
11 ++++++++++ROLE_SYSTEM_PUSHBUTTON name='mute' FOCUSABLE