GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / table-spans-expected-win.txt
blobb8982f6db2678574b402da7c382ce61b40871661
1 #<skip - we don't dump table attrs on win yet>
2 ROLE_SYSTEM_DOCUMENT name='Table example with rowspan and colspan' READONLY FOCUSABLE
3 ++ROLE_SYSTEM_TABLE
4 ++++ROLE_SYSTEM_ROW
5 ++++++ROLE_SYSTEM_CELL
6 ++++++++ROLE_SYSTEM_STATICTEXT name='AD'
7 ++++++ROLE_SYSTEM_CELL
8 ++++++++ROLE_SYSTEM_STATICTEXT name='BC'
9 ++++ROLE_SYSTEM_ROW
10 ++++++ROLE_SYSTEM_CELL
11 ++++++++ROLE_SYSTEM_STATICTEXT name='EF'
12 ++++ROLE_SYSTEM_COLUMN
13 ++++ROLE_SYSTEM_COLUMN
14 ++++IA2_ROLE_SECTION