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HEAD
GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git]
/
content
/
test
/
data
/
accessibility
/
html
/
transition-expected-win.txt
blob
77217e5572bd05d52c309846de1e5ef070ce2d51
1
ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
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++IA2_ROLE_SECTION
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++++ROLE_SYSTEM_PUSHBUTTON name='GrowButton' FOCUSABLE size=(600, 300)
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++++ROLE_SYSTEM_STATICTEXT name='Done'