GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / transition-expected-win.txt
blob77217e5572bd05d52c309846de1e5ef070ce2d51
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++IA2_ROLE_SECTION
3 ++++ROLE_SYSTEM_PUSHBUTTON name='GrowButton' FOCUSABLE size=(600, 300)
4 ++++ROLE_SYSTEM_STATICTEXT name='Done'