GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / ul-expected-win.txt
blob9add2ba0c3bd0cd7cb7ce077a7b4efa94df09608
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++ROLE_SYSTEM_LIST READONLY
3 ++++ROLE_SYSTEM_LISTITEM name='Item 1' READONLY
4 ++++++ROLE_SYSTEM_STATICTEXT name='•'
5 ++++++ROLE_SYSTEM_STATICTEXT name='Item 1'
6 ++++ROLE_SYSTEM_LISTITEM name='Item 2' READONLY
7 ++++++ROLE_SYSTEM_STATICTEXT name='•'
8 ++++++ROLE_SYSTEM_STATICTEXT name='Item 2'
9 ++++ROLE_SYSTEM_LISTITEM name='Item 3' READONLY
10 ++++++ROLE_SYSTEM_STATICTEXT name='•'
11 ++++++ROLE_SYSTEM_STATICTEXT name='Item 3'