GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / indexeddb / open_bad_db.html
blobcd17d4ba8811f8ec8a5b3cbfd535127054879ee5
1 <html>
2 <head>
3 <title>IndexedDB migration test</title>
4 <script type="text/javascript" src="common.js"></script>
5 <script type="text/javascript" src="open_bad_db.js"></script>
6 </head>
7 <body onLoad="test()">
8 <div id="status">Starting...</div>
9 </body>
10 </html>