GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / indexeddb / shutdown_with_requests.html
blobb91164d21b3198d8641c762d7a82a20cc3a056cb
1 <!DOCTYPE html>
2 <html>
3 <!--
4 Copyright 2013 The Chromium Authors. All rights reserved.
5 Use of this source code is governed by a BSD-style license that can be
6 found in the LICENSE file.
7 -->
8 <head>
9 <title>IndexedDB shutdown test</title>
10 <script type="text/javascript" src="common.js"></script>
11 <script>
12 function populate()
14 debug('Populating object store');
15 var db = event.target.result;
16 var store = db.createObjectStore('store');
17 for (var i = 0; i < 100; ++i) {
18 store.put({id: i, rand: Math.random()}, i);
20 // Ensure there is work being done by the back end...
21 for (var j = 0; j < 10; ++j) {
22 store.createIndex('idx' + j, 'rand');
24 // And complete the test, which will exercise IDB vs. V8 shutdown order.
25 done();
28 function test() {
29 indexedDBTest(populate);
31 </script>
32 </head>
33 <body onLoad="test()">
34 <div id="status">Starting...</div>
35 </body>
36 </html>