GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / post_message.html
blob37adb8398d40ccff7cb5f9b61c9ec7d5ff8f1715
1 <html>
3 <head><title>Post message tests</title>
4 <script>
5 // Send a message to our opener, and it will reply.
6 function postToOpener(msg, origin) {
7 window.opener.postMessage(msg, origin);
8 return true;
11 // Send a message to a window named "foo".
12 function postToFoo(msg) {
13 var w = window.open("", "foo");
14 w.postMessage(msg, "*");
15 return true;
18 // Send a message to a subframe of window named "foo".
19 function postToFooFrame(msg) {
20 var w = window.open("", "foo");
21 w.frames[0][0].postMessage(msg, "*");
22 return true;
25 // Listen to incoming messages.
26 var receivedMessages = 0;
27 var receivedMessagesWithPort = 0;
28 window.addEventListener("message", messageReceived, false);
29 function messageReceived(event) {
30 receivedMessages++;
31 if (event.data === "2-1-reply") {
32 event.source.postMessage("msg4", "*");
34 if (event.ports.length > 0) {
35 receivedMessagesWithPort++;
36 var port = event.ports[0];
37 port.start();
38 port.postMessage("msg-back-via-port");
39 // Change the title to generate a notification.
40 document.title = event.data.message;
41 } else {
42 document.title = event.data;
45 </script>
46 </head>
48 </html>