GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / prerender / prerender-no-crash.html
blob165c98badd5be5e3c377fb01bd7888aec468588c
1 <html>
2 <head>
3 <title>This page should not crash</title>
4 </head>
5 <body>
6 <h1>Prerendering Page</h1>
8 <p>The content tests do not have a PrerenderingClient, but they should nevertheless
9 not crash. This test provides a prerendering link to insure the content shell
10 won't crash when handling a prerender link. It shouldn't actually prerender,
11 either.
13 <link rel=prerender href="does-not-exist.html">
15 </body>
16 </html>