GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / push_state.html
blob22178ee476916d0dc36dfe440af6db10fd594215
1 <html>
2 <head>
3 <script>
4 window.onload = function() {
5 setTimeout(function() {
6 history.pushState("", "", "#pushState");
7 document.title = "pushState";
8 }, 0);
10 </script>
11 </head>
12 </html>