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HEAD
GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git]
/
content
/
test
/
data
/
session_history
/
fragment.html
blob
b5d660128faaadbfa46ce51b8c9637a9b12c04b6
1
<html>
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<head><title>
fragment
</title></head>
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<body>
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A page with anchor fragment targets.
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<p>
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<a
name
=
"a"
>
What's this? A reference fragment?
</a>
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<p>
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<a
name
=
"b"
>
And another!
</a>
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<p>
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<a
name
=
"c"
>
Last one, I promise.
</a>
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</body>
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</html>