GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / session_history / fragment.html
blobb5d660128faaadbfa46ce51b8c9637a9b12c04b6
1 <html>
2 <head><title>fragment</title></head>
3 <body>
4 A page with anchor fragment targets.
5 <p>
6 <a name="a">What's this? A reference fragment?</a>
7 <p>
8 <a name="b">And another!</a>
9 <p>
10 <a name="c">Last one, I promise.</a>
11 </body>
12 </html>