GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / sync_xmlhttprequest_during_unload.html
blob6b726b1d4c21f45399dd5ad94224acf019f8273c
1 <html>
2 <head>
3 <title>Loading...</title>
4 </head>
5 <body onload="attachUnloadListener()">
6 <script>
7 function attachUnloadListener() {
8 window.addEventListener('unload', onUnload, false);
9 document.title = "sync xhr on unload";
12 var req = new XMLHttpRequest();
13 function onUnload() {
14 req.open('GET','download-test1.lib', false);
15 req.send(null);
17 </script>
18 <p>Navigate to another page to trigger synch xmlhttprequest</p>
19 </body>
20 </html>