GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / device / hid / hid_report_descriptor.h
blob40a576c93f0055ee85effe64dad538c8ef989d3c
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef DEVICE_HID_HID_REPORT_DESCRIPTOR_H_
6 #define DEVICE_HID_HID_REPORT_DESCRIPTOR_H_
8 #include <vector>
10 #include "base/memory/linked_ptr.h"
11 #include "device/hid/hid_collection_info.h"
12 #include "device/hid/hid_report_descriptor_item.h"
14 namespace device {
16 // HID report descriptor.
17 // See section 6.2.2 of HID specifications (v1.11).
18 class HidReportDescriptor {
20 public:
21 HidReportDescriptor(const std::vector<uint8>& bytes);
22 ~HidReportDescriptor();
24 const std::vector<linked_ptr<HidReportDescriptorItem> >& items() const {
25 return items_;
28 // Returns top-level collections present in the descriptor,
29 // together with max report sizes
30 void GetDetails(std::vector<HidCollectionInfo>* top_level_collections,
31 bool* has_report_id,
32 size_t* max_input_report_size,
33 size_t* max_output_report_size,
34 size_t* max_feature_report_size);
36 private:
37 std::vector<linked_ptr<HidReportDescriptorItem> > items_;
40 } // namespace device
42 #endif // DEVICE_HID_HID_REPORT_DESCRIPTOR_H_