GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / device / usb / usb_context.h
blobb628b4bfafb01d55828c823167d22aa7088a1ddf
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef DEVICE_USB_USB_CONTEXT_H_
6 #define DEVICE_USB_USB_CONTEXT_H_
8 #include "base/basictypes.h"
9 #include "base/memory/ref_counted.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "base/threading/thread_checker.h"
13 struct libusb_context;
15 namespace device {
17 typedef libusb_context* PlatformUsbContext;
19 // Ref-counted wrapper for libusb_context*.
20 // It also manages the life-cycle of UsbEventHandler.
21 // It is a blocking operation to delete UsbContext.
22 // Destructor must be called on FILE thread.
23 class UsbContext : public base::RefCountedThreadSafe<UsbContext> {
24 public:
25 PlatformUsbContext context() const { return context_; }
27 protected:
28 friend class UsbServiceImpl;
29 friend class base::RefCountedThreadSafe<UsbContext>;
31 explicit UsbContext(PlatformUsbContext context);
32 virtual ~UsbContext();
34 private:
35 class UsbEventHandler;
36 PlatformUsbContext context_;
37 UsbEventHandler* event_handler_;
38 base::ThreadChecker thread_checker_;
40 DISALLOW_COPY_AND_ASSIGN(UsbContext);
43 } // namespace device
45 #endif // DEVICE_USB_USB_CONTEXT_H_