GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / ios / build / bots / tryserver.chromium.mac / ios_dbg_simulator_ninja.json
blob210769e083a04627accd8c8150f19f8f8df7e4b5
2   "owners": [
3     "smut"
4   ],
5   "comments": [
6     "Tests for 32- and 64-bit iOS 8.1 iPhone simulators."
7   ],
8   "xcode version": "6.1.1",
9   "GYP_DEFINES": {
10     "chromium_ios_signing": "0",
11     "target_subarch": "both"
12   },
13   "compiler": "ninja",
14   "configuration": "Debug",
15   "sdk": "iphonesimulator8.1",
16   "tests": [
17     {
18       "include": "common_tests.json",
19       "device type": "iPhone 5",
20       "os": "8.1"
21     },
22     {
23       "include": "common_tests.json",
24       "device type": "iPhone 5s",
25       "os": "8.1"
26     }
27   ]