GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / ipc / ipc_channel_factory.h
blob84bcf9725c9c8f3a372b770ab3b116c5722410ae
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef IPC_IPC_CHANNEL_FACTORY_H_
6 #define IPC_IPC_CHANNEL_FACTORY_H_
8 #include <string>
9 #include <vector>
11 #include "base/memory/scoped_ptr.h"
12 #include "ipc/ipc_channel.h"
14 namespace IPC {
16 // Encapsulates how a Channel is created. A ChannelFactory can be
17 // passed to the constructor of ChannelProxy or SyncChannel to tell them
18 // how to create underlying channel.
19 class IPC_EXPORT ChannelFactory {
20 public:
21 // Creates a factory for "native" channel built through
22 // IPC::Channel::Create().
23 static scoped_ptr<ChannelFactory> Create(
24 const ChannelHandle& handle, Channel::Mode mode);
26 virtual ~ChannelFactory() { }
27 virtual std::string GetName() const = 0;
28 virtual scoped_ptr<Channel> BuildChannel(Listener* listener) = 0;
31 } // namespace IPC
33 #endif // IPC_IPC_CHANNEL_FACTORY_H_