GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / ipc / mojo / run_all_unittests.cc
blobfe2bf85c7a1de10174e0dbffdc057ecd727e08f4
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/at_exit.h"
6 #include "base/bind.h"
7 #include "base/test/launcher/unit_test_launcher.h"
8 #include "base/test/test_suite.h"
9 #include "third_party/mojo/src/mojo/edk/embedder/test_embedder.h"
11 #if defined(OS_ANDROID)
12 #include "base/android/jni_android.h"
13 #include "base/test/test_file_util.h"
14 #endif
16 namespace {
18 class NoAtExitBaseTestSuite : public base::TestSuite {
19 public:
20 NoAtExitBaseTestSuite(int argc, char** argv)
21 : base::TestSuite(argc, argv, false) {
25 int RunTestSuite(int argc, char** argv) {
26 return NoAtExitBaseTestSuite(argc, argv).Run();
29 } // namespace
31 int main(int argc, char** argv) {
32 mojo::embedder::test::InitWithSimplePlatformSupport();
33 #if defined(OS_ANDROID)
34 JNIEnv* env = base::android::AttachCurrentThread();
35 base::RegisterContentUriTestUtils(env);
36 #else
37 base::AtExitManager at_exit;
38 #endif
39 return base::LaunchUnitTestsSerially(argc,
40 argv,
41 base::Bind(&RunTestSuite, argc, argv));