GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / ipc / sync_socket_unittest.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/sync_socket.h"
7 #include <stdio.h>
8 #include <string>
9 #include <sstream>
11 #include "base/bind.h"
12 #include "base/message_loop/message_loop.h"
13 #include "base/threading/thread.h"
14 #include "ipc/ipc_test_base.h"
15 #include "testing/gtest/include/gtest/gtest.h"
17 #if defined(OS_POSIX)
18 #include "base/file_descriptor_posix.h"
19 #endif
21 // IPC messages for testing ----------------------------------------------------
23 #define IPC_MESSAGE_IMPL
24 #include "ipc/ipc_message_macros.h"
26 #define IPC_MESSAGE_START TestMsgStart
28 // Message class to pass a base::SyncSocket::Handle to another process. This
29 // is not as easy as it sounds, because of the differences in transferring
30 // Windows HANDLEs versus posix file descriptors.
31 #if defined(OS_WIN)
32 IPC_MESSAGE_CONTROL1(MsgClassSetHandle, base::SyncSocket::Handle)
33 #elif defined(OS_POSIX)
34 IPC_MESSAGE_CONTROL1(MsgClassSetHandle, base::FileDescriptor)
35 #endif
37 // Message class to pass a response to the server.
38 IPC_MESSAGE_CONTROL1(MsgClassResponse, std::string)
40 // Message class to tell the server to shut down.
41 IPC_MESSAGE_CONTROL0(MsgClassShutdown)
43 // -----------------------------------------------------------------------------
45 namespace {
47 const char kHelloString[] = "Hello, SyncSocket Client";
48 const size_t kHelloStringLength = arraysize(kHelloString);
50 // The SyncSocket server listener class processes two sorts of
51 // messages from the client.
52 class SyncSocketServerListener : public IPC::Listener {
53 public:
54 SyncSocketServerListener() : chan_(NULL) {
57 void Init(IPC::Channel* chan) {
58 chan_ = chan;
61 bool OnMessageReceived(const IPC::Message& msg) override {
62 if (msg.routing_id() == MSG_ROUTING_CONTROL) {
63 IPC_BEGIN_MESSAGE_MAP(SyncSocketServerListener, msg)
64 IPC_MESSAGE_HANDLER(MsgClassSetHandle, OnMsgClassSetHandle)
65 IPC_MESSAGE_HANDLER(MsgClassShutdown, OnMsgClassShutdown)
66 IPC_END_MESSAGE_MAP()
68 return true;
71 private:
72 // This sort of message is sent first, causing the transfer of
73 // the handle for the SyncSocket. This message sends a buffer
74 // on the SyncSocket and then sends a response to the client.
75 #if defined(OS_WIN)
76 void OnMsgClassSetHandle(const base::SyncSocket::Handle handle) {
77 SetHandle(handle);
79 #elif defined(OS_POSIX)
80 void OnMsgClassSetHandle(const base::FileDescriptor& fd_struct) {
81 SetHandle(fd_struct.fd);
83 #else
84 # error "What platform?"
85 #endif // defined(OS_WIN)
87 void SetHandle(base::SyncSocket::Handle handle) {
88 base::SyncSocket sync_socket(handle);
89 EXPECT_EQ(sync_socket.Send(kHelloString, kHelloStringLength),
90 kHelloStringLength);
91 IPC::Message* msg = new MsgClassResponse(kHelloString);
92 EXPECT_TRUE(chan_->Send(msg));
95 // When the client responds, it sends back a shutdown message,
96 // which causes the message loop to exit.
97 void OnMsgClassShutdown() {
98 base::MessageLoop::current()->Quit();
101 IPC::Channel* chan_;
103 DISALLOW_COPY_AND_ASSIGN(SyncSocketServerListener);
106 // Runs the fuzzing server child mode. Returns when the preset number of
107 // messages have been received.
108 MULTIPROCESS_IPC_TEST_CLIENT_MAIN(SyncSocketServerClient) {
109 base::MessageLoopForIO main_message_loop;
110 SyncSocketServerListener listener;
111 scoped_ptr<IPC::Channel> channel(IPC::Channel::CreateClient(
112 IPCTestBase::GetChannelName("SyncSocketServerClient"),
113 &listener));
114 EXPECT_TRUE(channel->Connect());
115 listener.Init(channel.get());
116 base::MessageLoop::current()->Run();
117 return 0;
120 // The SyncSocket client listener only processes one sort of message,
121 // a response from the server.
122 class SyncSocketClientListener : public IPC::Listener {
123 public:
124 SyncSocketClientListener() {
127 void Init(base::SyncSocket* socket, IPC::Channel* chan) {
128 socket_ = socket;
129 chan_ = chan;
132 bool OnMessageReceived(const IPC::Message& msg) override {
133 if (msg.routing_id() == MSG_ROUTING_CONTROL) {
134 IPC_BEGIN_MESSAGE_MAP(SyncSocketClientListener, msg)
135 IPC_MESSAGE_HANDLER(MsgClassResponse, OnMsgClassResponse)
136 IPC_END_MESSAGE_MAP()
138 return true;
141 private:
142 // When a response is received from the server, it sends the same
143 // string as was written on the SyncSocket. These are compared
144 // and a shutdown message is sent back to the server.
145 void OnMsgClassResponse(const std::string& str) {
146 // We rely on the order of sync_socket.Send() and chan_->Send() in
147 // the SyncSocketServerListener object.
148 EXPECT_EQ(kHelloStringLength, socket_->Peek());
149 char buf[kHelloStringLength];
150 socket_->Receive(static_cast<void*>(buf), kHelloStringLength);
151 EXPECT_EQ(strcmp(str.c_str(), buf), 0);
152 // After receiving from the socket there should be no bytes left.
153 EXPECT_EQ(0U, socket_->Peek());
154 IPC::Message* msg = new MsgClassShutdown();
155 EXPECT_TRUE(chan_->Send(msg));
156 base::MessageLoop::current()->Quit();
159 base::SyncSocket* socket_;
160 IPC::Channel* chan_;
162 DISALLOW_COPY_AND_ASSIGN(SyncSocketClientListener);
165 class SyncSocketTest : public IPCTestBase {
168 TEST_F(SyncSocketTest, SanityTest) {
169 Init("SyncSocketServerClient");
171 SyncSocketClientListener listener;
172 CreateChannel(&listener);
173 ASSERT_TRUE(StartClient());
174 // Create a pair of SyncSockets.
175 base::SyncSocket pair[2];
176 base::SyncSocket::CreatePair(&pair[0], &pair[1]);
177 // Immediately after creation there should be no pending bytes.
178 EXPECT_EQ(0U, pair[0].Peek());
179 EXPECT_EQ(0U, pair[1].Peek());
180 base::SyncSocket::Handle target_handle;
181 // Connect the channel and listener.
182 ASSERT_TRUE(ConnectChannel());
183 listener.Init(&pair[0], channel());
184 #if defined(OS_WIN)
185 // On windows we need to duplicate the handle into the server process.
186 BOOL retval = DuplicateHandle(GetCurrentProcess(), pair[1].handle(),
187 client_process().Handle(), &target_handle,
188 0, FALSE, DUPLICATE_SAME_ACCESS);
189 EXPECT_TRUE(retval);
190 // Set up a message to pass the handle to the server.
191 IPC::Message* msg = new MsgClassSetHandle(target_handle);
192 #else
193 target_handle = pair[1].handle();
194 // Set up a message to pass the handle to the server.
195 base::FileDescriptor filedesc(target_handle, false);
196 IPC::Message* msg = new MsgClassSetHandle(filedesc);
197 #endif // defined(OS_WIN)
198 EXPECT_TRUE(sender()->Send(msg));
199 // Use the current thread as the I/O thread.
200 base::MessageLoop::current()->Run();
201 // Shut down.
202 pair[0].Close();
203 pair[1].Close();
204 EXPECT_TRUE(WaitForClientShutdown());
205 DestroyChannel();
208 // A blocking read operation that will block the thread until it receives
209 // |length| bytes of packets or Shutdown() is called on another thread.
210 static void BlockingRead(base::SyncSocket* socket, char* buf,
211 size_t length, size_t* received) {
212 DCHECK(buf != NULL);
213 // Notify the parent thread that we're up and running.
214 socket->Send(kHelloString, kHelloStringLength);
215 *received = socket->Receive(buf, length);
218 // Tests that we can safely end a blocking Receive operation on one thread
219 // from another thread by disconnecting (but not closing) the socket.
220 TEST_F(SyncSocketTest, DisconnectTest) {
221 base::CancelableSyncSocket pair[2];
222 ASSERT_TRUE(base::CancelableSyncSocket::CreatePair(&pair[0], &pair[1]));
224 base::Thread worker("BlockingThread");
225 worker.Start();
227 // Try to do a blocking read from one of the sockets on the worker thread.
228 char buf[0xff];
229 size_t received = 1U; // Initialize to an unexpected value.
230 worker.message_loop()->PostTask(FROM_HERE,
231 base::Bind(&BlockingRead, &pair[0], &buf[0], arraysize(buf), &received));
233 // Wait for the worker thread to say hello.
234 char hello[kHelloStringLength] = {0};
235 pair[1].Receive(&hello[0], sizeof(hello));
236 EXPECT_EQ(0, strcmp(hello, kHelloString));
237 // Give the worker a chance to start Receive().
238 base::PlatformThread::YieldCurrentThread();
240 // Now shut down the socket that the thread is issuing a blocking read on
241 // which should cause Receive to return with an error.
242 pair[0].Shutdown();
244 worker.Stop();
246 EXPECT_EQ(0U, received);
249 // Tests that read is a blocking operation.
250 TEST_F(SyncSocketTest, BlockingReceiveTest) {
251 base::CancelableSyncSocket pair[2];
252 ASSERT_TRUE(base::CancelableSyncSocket::CreatePair(&pair[0], &pair[1]));
254 base::Thread worker("BlockingThread");
255 worker.Start();
257 // Try to do a blocking read from one of the sockets on the worker thread.
258 char buf[kHelloStringLength] = {0};
259 size_t received = 1U; // Initialize to an unexpected value.
260 worker.message_loop()->PostTask(FROM_HERE,
261 base::Bind(&BlockingRead, &pair[0], &buf[0],
262 kHelloStringLength, &received));
264 // Wait for the worker thread to say hello.
265 char hello[kHelloStringLength] = {0};
266 pair[1].Receive(&hello[0], sizeof(hello));
267 EXPECT_EQ(0, strcmp(hello, kHelloString));
268 // Give the worker a chance to start Receive().
269 base::PlatformThread::YieldCurrentThread();
271 // Send a message to the socket on the blocking thead, it should free the
272 // socket from Receive().
273 pair[1].Send(kHelloString, kHelloStringLength);
274 worker.Stop();
276 // Verify the socket has received the message.
277 EXPECT_TRUE(strcmp(buf, kHelloString) == 0);
278 EXPECT_EQ(kHelloStringLength, received);
281 // Tests that the write operation is non-blocking and returns immediately
282 // when there is insufficient space in the socket's buffer.
283 TEST_F(SyncSocketTest, NonBlockingWriteTest) {
284 base::CancelableSyncSocket pair[2];
285 ASSERT_TRUE(base::CancelableSyncSocket::CreatePair(&pair[0], &pair[1]));
287 // Fill up the buffer for one of the socket, Send() should not block the
288 // thread even when the buffer is full.
289 while (pair[0].Send(kHelloString, kHelloStringLength) != 0) {}
291 // Data should be avialble on another socket.
292 size_t bytes_in_buffer = pair[1].Peek();
293 EXPECT_NE(bytes_in_buffer, 0U);
295 // No more data can be written to the buffer since socket has been full,
296 // verify that the amount of avialble data on another socket is unchanged.
297 EXPECT_EQ(0U, pair[0].Send(kHelloString, kHelloStringLength));
298 EXPECT_EQ(bytes_in_buffer, pair[1].Peek());
300 // Read from another socket to free some space for a new write.
301 char hello[kHelloStringLength] = {0};
302 pair[1].Receive(&hello[0], sizeof(hello));
304 // Should be able to write more data to the buffer now.
305 EXPECT_EQ(kHelloStringLength, pair[0].Send(kHelloString, kHelloStringLength));
308 } // namespace