GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / native_client_sdk / doc_generated / pepper_beta / cpp / audio__buffer_8h.html
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2 <h1>audio_buffer.h File Reference</h1>
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11 <div class="contents">
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13 Include dependency graph for audio_buffer.h:</div>
14 <div class="dyncontent">
15 <div class="center"><img src="audio__buffer_8h__incl.png" border="0" usemap="#audio__buffer_8h" alt="" /></div>
16 <map name="audio__buffer_8h" id="audio__buffer_8h">
17 </map>
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19 </div><h2>
20 Classes</h2><table class="memberdecls">
22 <tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpp_1_1_audio_buffer.html">pp::AudioBuffer</a></td></tr>
23 </table><h2>
24 Namespaces</h2><table class="memberdecls">
25 <tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacepp.html">pp</a></td></tr>
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28 </div>
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