GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / native_client_sdk / doc_generated / pepper_beta / cpp / mouse__lock_8h.html
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2 <h1>mouse_lock.h File Reference</h1>
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13 Include dependency graph for mouse_lock.h:</div>
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15 <div class="center"><img src="mouse__lock_8h__incl.png" border="0" usemap="#mouse__lock_8h" alt="" /></div>
16 <map name="mouse__lock_8h" id="mouse__lock_8h">
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19 </div><h2>
20 Classes</h2><table class="memberdecls">
22 <tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpp_1_1_mouse_lock.html">pp::MouseLock</a></td></tr>
23 <tr><td class="mdescLeft">&#160;</td><td class="mdescRight">This class allows you to associate the <code>PPP_MouseLock</code> and <code>PPB_MouseLock</code> C-based interfaces with an object. <a href="classpp_1_1_mouse_lock.html#details">More...</a><br /></td></tr>
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25 Namespaces</h2><table class="memberdecls">
26 <tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacepp.html">pp</a></td></tr>
27 </table>
28 <hr /><a name="details" id="details"></a><h2>Detailed Description</h2>
29 <div class="textblock"><p>This file defines the API for locking the target of mouse events to a specific module instance. </p>
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