GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / native_client_sdk / doc_generated / pepper_beta / cpp / pass__ref_8h.html
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2 <h1>pass_ref.h File Reference</h1>
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12 <h2>
13 Namespaces</h2><table class="memberdecls">
15 <tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacepp.html">pp</a></td></tr>
16 </table><h2>
17 Enumerations</h2><table class="memberdecls">
18 <tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacepp.html#a339083c1beec620267bf8b3c55decaa5">pp::PassRef</a> { <a class="el" href="namespacepp.html#a339083c1beec620267bf8b3c55decaa5a82ae1b20e3ad488539b9dbc6ab4dd585">pp::PASS_REF</a>
19 }</td></tr>
20 </table>
21 <hr /><a name="details" id="details"></a><h2>Detailed Description</h2>
22 <div class="textblock"><p>This file defines an annotation for constructors and other functions that take ownership of a pointer. </p>
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