GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / native_client_sdk / doc_generated / pepper_dev / c / pp__instance_8h.html
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2 <h1>pp_instance.h File Reference</h1>
3 <div id="doxygen-ref">
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5 <div>
6 <!-- Generated by Doxygen 1.7.6.1 -->
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11 <div class="contents">
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13 Include dependency graph for pp_instance.h:</div>
14 <div class="dyncontent">
15 <div class="center"><img src="pp__instance_8h__incl.png" border="0" usemap="#pp__instance_8h" alt="" /></div>
16 <map name="pp__instance_8h" id="pp__instance_8h">
17 </map>
18 </div>
19 </div><h2>
20 Typedefs</h2><table class="memberdecls">
22 <tr><td class="memItemLeft" align="right" valign="top">typedef int32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group___typedefs.html#ga89b662403e6a687bb914b80114c0d19d">PP_Instance</a></td></tr>
23 </table>
24 <hr /><a name="details" id="details"></a><h2>Detailed Description</h2>
25 <div class="textblock"><p>This file defines the PP_Instance type which uniquely identifies one module instance. </p>
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27 </div>
28 {{/partials.standard_nacl_api}}