GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / native_client_sdk / doc_generated / pepper_dev / c / pp__resource_8h.html
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2 <h1>pp_resource.h File Reference</h1>
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13 Include dependency graph for pp_resource.h:</div>
14 <div class="dyncontent">
15 <div class="center"><img src="pp__resource_8h__incl.png" border="0" usemap="#pp__resource_8h" alt="" /></div>
16 <map name="pp__resource_8h" id="pp__resource_8h">
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19 </div><h2>
20 Typedefs</h2><table class="memberdecls">
22 <tr><td class="memItemLeft" align="right" valign="top">typedef int32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group___typedefs.html#gafdc3895ee80f4750d0d95ae1b677e9b7">PP_Resource</a></td></tr>
23 </table>
24 <hr /><a name="details" id="details"></a><h2>Detailed Description</h2>
25 <div class="textblock"><p>This file defines the <code>PP_Resource</code> type which represents data associated with the module. </p>
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