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HEAD
GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git]
/
native_client_sdk
/
doc_generated
/
version.html
blob
7edc6caf6f4dc0ef97b59f61f8a6a9129c4f85ef
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{{+bindTo:partials.standard_nacl_article}}
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<section
id
=
"sdk-version-information"
>
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<span
id
=
"version"
></span><h1
id
=
"sdk-version-information"
><span
id
=
"version"
></span>
SDK version information
</h1>
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<p>
Placeholder.
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</section>
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{{/partials.standard_nacl_article}}