GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / native_client_sdk / src / gonacl_appengine / static / bullet / index.html
blob386b32845dc0c766de5aec16a98c36c6e506f818
1 <!DOCTYPE html>
2 <html>
3 <!--
4 Copyright (c) 2013 The Chromium Authors. All rights reserved.
5 Use of this source code is governed by a BSD-style license that can be
6 found in the LICENSE file.
7 -->
8 <head>
9 <meta charset="UTF-8">
11 <title>Bullet Physics</title>
13 <link rel="stylesheet" href="//fonts.googleapis.com/css?family=Open+Sans:300,700">
14 <link href="/static/css/out/site.css" rel="stylesheet">
17 <script type="text/javascript" src="NaClAM.js"></script>
18 <script type="text/javascript" src="NaClAMBullet.js"></script>
19 <script type="text/javascript" src="//storage.googleapis.com/gonacl/pnacl-demo-bullet/three.min.js"></script>
20 <script type="text/javascript" src="scene.js"></script>
21 <script type="text/javascript" src="world.js"></script>
22 <script type="text/javascript" src="scenes.js"></script>
24 </head>
26 <body class="demo">
28 <header>
29 <h1>Bullet Physics</h1>
31 </header>
33 <section>
34 <div class="intro">
35 <p>
36 An example of the <a href="http://bulletphysics.org/"
37 target="_blank">Bullet Physics SDK</a> ported to Native Client,
38 using WebGL for rendering.
39 </p>
40 <p class="note">
41 Example courtesy <a href="http://www.johnmccutchan.com"
42 target="_blank">John McCutchan</a>. Read his <a
43 href="http://www.johnmccutchan.com/2012/10/bullet-native-client-acceleration-module.html"
44 target="_blank">description</a> of the demo or browse the <a
45 href="https://github.com/johnmccutchan/NaClAMBase"
46 target="_blank">source</a>.
47 <br>
48 </p>
49 <p class="note">
50 Simulation Time: <span id="simulationTime">0</span>&mu;s
51 <br>
52 FPS: <span id="fps">0</span>
53 </p>
55 <div class="panel panel-info">
57 <h2>Controls</h2>
59 <div class="panel-body">
60 <ul>
61 <li><b>Click and drag</b> an object to move it</li>
62 <li><b>Click and drag</b> elsewhere to rotate the camera</li>
63 <li>Use the <b>mousewheel</b> to zoom in/out</li>
64 </ul>
65 </div>
67 <h2>Add Objects</h2>
69 <div class="panel-body">
70 <button type="button" id="jenga10">Block Tower (10 blocks)</button>
71 <button type="button" id="jenga20">Block Tower (20 blocks)</button>
72 <button type="button" id="randomCube250">Random Cubes (250)</button>
73 <button type="button" id="randomCube1000">Random Cubes (1000)</button>
74 <button type="button" id="randomCube2000">Random Cubes (2000)</button>
75 <button type="button" id="randomCylinder500">Random Cylinders (500)</button>
76 <button type="button" id="randomShapes">Random Shapes</button>
77 <button type="button" id="reload">Reload Scene</button>
78 </div>
79 </div>
80 </div>
82 <div class="Demo-body">
84 <div id="listener" class="Demo-content">
85 <div id="rendererContainer"></div>
86 </div>
87 </div>
89 <div id="loading-cover">
90 <div id="message">
91 <div id="statusField"></div>
92 <div id="progress" class="progress progress-striped active">
93 <div id="progress-bar" class="progress-bar" role="progressbar" aria-valuenow="0" aria-valuemin="0" aria-valuemax="100" style="width: 0%">
94 </div>
95 </div>
96 </div>
97 </div>
98 </section>
100 <script type="text/javascript" src="main.js"></script>
101 </body>
102 </html>