GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / sync / tools / invalidation_helper.cc
blob61a4b87f71f2a71a8e0dc4e1ba92b7c200472b34
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "sync/tools/invalidation_helper.h"
7 #include "google/cacheinvalidation/types.pb.h"
9 namespace syncer {
11 bool RealModelTypeToObjectId(ModelType model_type,
12 invalidation::ObjectId* object_id) {
13 std::string notification_type;
14 if (!RealModelTypeToNotificationType(model_type, &notification_type)) {
15 return false;
17 object_id->Init(ipc::invalidation::ObjectSource::CHROME_SYNC,
18 notification_type);
19 return true;
22 ObjectIdSet ModelTypeSetToObjectIdSet(ModelTypeSet model_types) {
23 ObjectIdSet ids;
24 for (ModelTypeSet::Iterator it = model_types.First(); it.Good(); it.Inc()) {
25 invalidation::ObjectId model_type_as_id;
26 if (!RealModelTypeToObjectId(it.Get(), &model_type_as_id)) {
27 DLOG(WARNING) << "Invalid model type " << it.Get();
28 continue;
30 ids.insert(model_type_as_id);
32 return ids;
35 } // namespace syncer