GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / sync / tools / null_invalidation_state_tracker.h
blob19c1b2e67c33809f31271cc8c8641b995cbee4d2
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef SYNC_TOOLS_NULL_INVALIDATION_STATE_TRACKER_H_
6 #define SYNC_TOOLS_NULL_INVALIDATION_STATE_TRACKER_H_
8 #include "base/compiler_specific.h"
9 #include "base/memory/weak_ptr.h"
10 #include "components/invalidation/invalidation_state_tracker.h"
12 namespace syncer {
14 class NullInvalidationStateTracker
15 : public base::SupportsWeakPtr<NullInvalidationStateTracker>,
16 public InvalidationStateTracker {
17 public:
18 NullInvalidationStateTracker();
19 ~NullInvalidationStateTracker() override;
21 void ClearAndSetNewClientId(const std::string& data) override;
22 std::string GetInvalidatorClientId() const override;
24 std::string GetBootstrapData() const override;
25 void SetBootstrapData(const std::string& data) override;
27 void SetSavedInvalidations(const UnackedInvalidationsMap& states) override;
28 UnackedInvalidationsMap GetSavedInvalidations() const override;
30 void Clear() override;
33 } // namespace syncer
35 #endif // SYNC_TOOLS_NULL_INVALIDATION_STATE_TRACKER_H_