GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / testing / android / native_test_jni_onload.cc
blobde42356d08c6b3228d2e651c0c84cd480f446a01
1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/android/base_jni_onload.h"
6 #include "base/android/jni_android.h"
7 #include "base/bind.h"
8 #include "testing/android/native_test_launcher.h"
10 namespace {
12 bool RegisterJNI(JNIEnv* env) {
13 return RegisterNativeTestJNI(env);
16 bool Init() {
17 InstallHandlers();
18 return true;
21 } // namespace
24 // This is called by the VM when the shared library is first loaded.
25 JNI_EXPORT jint JNI_OnLoad(JavaVM* vm, void* reserved) {
26 std::vector<base::android::RegisterCallback> register_callbacks;
27 register_callbacks.push_back(base::Bind(&RegisterJNI));
29 if (!base::android::OnJNIOnLoadRegisterJNI(vm, register_callbacks))
30 return -1;
32 std::vector<base::android::InitCallback> init_callbacks;
33 init_callbacks.push_back(base::Bind(&Init));
34 if (!base::android::OnJNIOnLoadInit(init_callbacks))
35 return -1;
37 return JNI_VERSION_1_4;