1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_AUDIO_AUDIO_MANAGER_H_
6 #define MEDIA_AUDIO_AUDIO_MANAGER_H_
10 #include "base/basictypes.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/strings/string16.h"
13 #include "media/audio/audio_device_name.h"
14 #include "media/audio/audio_logging.h"
15 #include "media/audio/audio_parameters.h"
18 class SingleThreadTaskRunner
;
23 class AudioInputStream
;
24 class AudioOutputStream
;
26 // Manages all audio resources. Provides some convenience functions that avoid
27 // the need to provide iterators over the existing streams.
28 class MEDIA_EXPORT AudioManager
{
30 virtual ~AudioManager();
32 // Construct the audio manager; only one instance is allowed. The manager
33 // will forward CreateAudioLog() calls to the provided AudioLogFactory; as
34 // such |audio_log_factory| must outlive the AudioManager.
35 static AudioManager
* Create(AudioLogFactory
* audio_log_factory
);
37 // Similar to Create() except uses a FakeAudioLogFactory for testing.
38 static AudioManager
* CreateForTesting();
40 // Returns the pointer to the last created instance, or NULL if not yet
41 // created. This is a utility method for the code outside of media directory,
43 static AudioManager
* Get();
45 // Returns true if the OS reports existence of audio devices. This does not
46 // guarantee that the existing devices support all formats and sample rates.
47 virtual bool HasAudioOutputDevices() = 0;
49 // Returns true if the OS reports existence of audio recording devices. This
50 // does not guarantee that the existing devices support all formats and
52 virtual bool HasAudioInputDevices() = 0;
54 // Returns a human readable string for the model/make of the active audio
55 // input device for this computer.
56 virtual base::string16
GetAudioInputDeviceModel() = 0;
58 // Opens the platform default audio input settings UI.
59 // Note: This could invoke an external application/preferences pane, so
60 // ideally must not be called from the UI thread or other time sensitive
61 // threads to avoid blocking the rest of the application.
62 virtual void ShowAudioInputSettings() = 0;
64 // Appends a list of available input devices to |device_names|,
65 // which must initially be empty. It is not guaranteed that all the
66 // devices in the list support all formats and sample rates for
69 // Not threadsafe; in production this should only be called from the
70 // Audio worker thread (see GetWorkerTaskRunner()).
71 virtual void GetAudioInputDeviceNames(AudioDeviceNames
* device_names
) = 0;
73 // Appends a list of available output devices to |device_names|,
74 // which must initially be empty.
76 // Not threadsafe; in production this should only be called from the
77 // Audio worker thread (see GetWorkerTaskRunner()).
78 virtual void GetAudioOutputDeviceNames(AudioDeviceNames
* device_names
) = 0;
80 // Factory for all the supported stream formats. |params| defines parameters
81 // of the audio stream to be created.
83 // |params.sample_per_packet| is the requested buffer allocation which the
84 // audio source thinks it can usually fill without blocking. Internally two
85 // or three buffers are created, one will be locked for playback and one will
86 // be ready to be filled in the call to AudioSourceCallback::OnMoreData().
88 // To create a stream for the default output device, pass an empty string
89 // for |device_id|, otherwise the specified audio device will be opened.
91 // Returns NULL if the combination of the parameters is not supported, or if
92 // we have reached some other platform specific limit.
94 // |params.format| can be set to AUDIO_PCM_LOW_LATENCY and that has two
96 // 1- Instead of triple buffered the audio will be double buffered.
97 // 2- A low latency driver or alternative audio subsystem will be used when
100 // Do not free the returned AudioOutputStream. It is owned by AudioManager.
101 virtual AudioOutputStream
* MakeAudioOutputStream(
102 const AudioParameters
& params
,
103 const std::string
& device_id
) = 0;
105 // Creates new audio output proxy. A proxy implements
106 // AudioOutputStream interface, but unlike regular output stream
107 // created with MakeAudioOutputStream() it opens device only when a
108 // sound is actually playing.
109 virtual AudioOutputStream
* MakeAudioOutputStreamProxy(
110 const AudioParameters
& params
,
111 const std::string
& device_id
) = 0;
113 // Factory to create audio recording streams.
114 // |channels| can be 1 or 2.
115 // |sample_rate| is in hertz and can be any value supported by the platform.
116 // |bits_per_sample| can be any value supported by the platform.
117 // |samples_per_packet| is in hertz as well and can be 0 to |sample_rate|,
118 // with 0 suggesting that the implementation use a default value for that
120 // Returns NULL if the combination of the parameters is not supported, or if
121 // we have reached some other platform specific limit.
123 // Do not free the returned AudioInputStream. It is owned by AudioManager.
124 // When you are done with it, call |Stop()| and |Close()| to release it.
125 virtual AudioInputStream
* MakeAudioInputStream(
126 const AudioParameters
& params
, const std::string
& device_id
) = 0;
128 // Returns the task runner used for audio IO.
129 virtual scoped_refptr
<base::SingleThreadTaskRunner
> GetTaskRunner() = 0;
131 // Heavyweight tasks should use GetWorkerTaskRunner() instead of
132 // GetTaskRunner(). On most platforms they are the same, but some share the
133 // UI loop with the audio IO loop.
134 virtual scoped_refptr
<base::SingleThreadTaskRunner
> GetWorkerTaskRunner() = 0;
136 // Allows clients to listen for device state changes; e.g. preferred sample
137 // rate or channel layout changes. The typical response to receiving this
138 // callback is to recreate the stream.
139 class AudioDeviceListener
{
141 virtual void OnDeviceChange() = 0;
144 virtual void AddOutputDeviceChangeListener(AudioDeviceListener
* listener
) = 0;
145 virtual void RemoveOutputDeviceChangeListener(
146 AudioDeviceListener
* listener
) = 0;
148 // Returns the default output hardware audio parameters for opening output
149 // streams. It is a convenience interface to
150 // AudioManagerBase::GetPreferredOutputStreamParameters and each AudioManager
151 // does not need their own implementation to this interface.
152 // TODO(tommi): Remove this method and use GetOutputStreamParameteres instead.
153 virtual AudioParameters
GetDefaultOutputStreamParameters() = 0;
155 // Returns the output hardware audio parameters for a specific output device.
156 virtual AudioParameters
GetOutputStreamParameters(
157 const std::string
& device_id
) = 0;
159 // Returns the input hardware audio parameters of the specific device
160 // for opening input streams. Each AudioManager needs to implement their own
161 // version of this interface.
162 virtual AudioParameters
GetInputStreamParameters(
163 const std::string
& device_id
) = 0;
165 // Returns the device id of an output device that belongs to the same hardware
166 // as the specified input device.
167 // If the hardware has only an input device (e.g. a webcam), the return value
168 // will be empty (which the caller can then interpret to be the default output
169 // device). Implementations that don't yet support this feature, must return
170 // an empty string. Must be called on the audio worker thread (see
171 // GetWorkerTaskRunner()).
172 virtual std::string
GetAssociatedOutputDeviceID(
173 const std::string
& input_device_id
) = 0;
175 // Create a new AudioLog object for tracking the behavior for one or more
176 // instances of the given component. See AudioLogFactory for more details.
177 virtual scoped_ptr
<AudioLog
> CreateAudioLog(
178 AudioLogFactory::AudioComponent component
) = 0;
180 // Informs the audio manager that the system has support for a keyboard mic.
181 // This information will be passed on in the return value of
182 // GetInputStreamParameters as an effect. Only supported on ChromeOS.
183 virtual void SetHasKeyboardMic() = 0;
189 DISALLOW_COPY_AND_ASSIGN(AudioManager
);
194 #endif // MEDIA_AUDIO_AUDIO_MANAGER_H_