Make callers of CommandLine use it via the base:: namespace.
[chromium-blink-merge.git] / media / audio / audio_manager_base.cc
blobedaabf4c22771e71ef38a1fba14f4969e587141e
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/audio_manager_base.h"
7 #include "base/bind.h"
8 #include "base/bind_helpers.h"
9 #include "base/command_line.h"
10 #include "base/strings/string_number_conversions.h"
11 #include "build/build_config.h"
12 #include "media/audio/audio_output_dispatcher_impl.h"
13 #include "media/audio/audio_output_proxy.h"
14 #include "media/audio/audio_output_resampler.h"
15 #include "media/audio/fake_audio_input_stream.h"
16 #include "media/audio/fake_audio_output_stream.h"
17 #include "media/base/media_switches.h"
19 namespace media {
21 static const int kStreamCloseDelaySeconds = 5;
23 // Default maximum number of output streams that can be open simultaneously
24 // for all platforms.
25 static const int kDefaultMaxOutputStreams = 16;
27 // Default maximum number of input streams that can be open simultaneously
28 // for all platforms.
29 static const int kDefaultMaxInputStreams = 16;
31 static const int kMaxInputChannels = 3;
33 const char AudioManagerBase::kDefaultDeviceName[] = "Default";
34 const char AudioManagerBase::kDefaultDeviceId[] = "default";
35 const char AudioManagerBase::kLoopbackInputDeviceId[] = "loopback";
37 struct AudioManagerBase::DispatcherParams {
38 DispatcherParams(const AudioParameters& input,
39 const AudioParameters& output,
40 const std::string& output_device_id)
41 : input_params(input),
42 output_params(output),
43 output_device_id(output_device_id) {}
44 ~DispatcherParams() {}
46 const AudioParameters input_params;
47 const AudioParameters output_params;
48 const std::string output_device_id;
49 scoped_refptr<AudioOutputDispatcher> dispatcher;
51 private:
52 DISALLOW_COPY_AND_ASSIGN(DispatcherParams);
55 class AudioManagerBase::CompareByParams {
56 public:
57 explicit CompareByParams(const DispatcherParams* dispatcher)
58 : dispatcher_(dispatcher) {}
59 bool operator()(DispatcherParams* dispatcher_in) const {
60 // We will reuse the existing dispatcher when:
61 // 1) Unified IO is not used, input_params and output_params of the
62 // existing dispatcher are the same as the requested dispatcher.
63 // 2) Unified IO is used, input_params and output_params of the existing
64 // dispatcher are the same as the request dispatcher.
65 return (dispatcher_->input_params.Equals(dispatcher_in->input_params) &&
66 dispatcher_->output_params.Equals(dispatcher_in->output_params) &&
67 dispatcher_->output_device_id == dispatcher_in->output_device_id);
70 private:
71 const DispatcherParams* dispatcher_;
74 AudioManagerBase::AudioManagerBase(AudioLogFactory* audio_log_factory)
75 : max_num_output_streams_(kDefaultMaxOutputStreams),
76 max_num_input_streams_(kDefaultMaxInputStreams),
77 num_output_streams_(0),
78 num_input_streams_(0),
79 // TODO(dalecurtis): Switch this to an ObserverListThreadSafe, so we don't
80 // block the UI thread when swapping devices.
81 output_listeners_(
82 ObserverList<AudioDeviceListener>::NOTIFY_EXISTING_ONLY),
83 audio_thread_("AudioThread"),
84 audio_log_factory_(audio_log_factory) {
85 #if defined(OS_WIN)
86 audio_thread_.init_com_with_mta(true);
87 #elif defined(OS_MACOSX)
88 // CoreAudio calls must occur on the main thread of the process, which in our
89 // case is sadly the browser UI thread. Failure to execute calls on the right
90 // thread leads to crashes and odd behavior. See http://crbug.com/158170.
91 // TODO(dalecurtis): We should require the message loop to be passed in.
92 if (base::MessageLoopForUI::IsCurrent()) {
93 task_runner_ = base::MessageLoopProxy::current();
94 return;
96 #endif
98 CHECK(audio_thread_.Start());
99 task_runner_ = audio_thread_.message_loop_proxy();
102 AudioManagerBase::~AudioManagerBase() {
103 // The platform specific AudioManager implementation must have already
104 // stopped the audio thread. Otherwise, we may destroy audio streams before
105 // stopping the thread, resulting an unexpected behavior.
106 // This way we make sure activities of the audio streams are all stopped
107 // before we destroy them.
108 CHECK(!audio_thread_.IsRunning());
109 // All the output streams should have been deleted.
110 DCHECK_EQ(0, num_output_streams_);
111 // All the input streams should have been deleted.
112 DCHECK_EQ(0, num_input_streams_);
115 base::string16 AudioManagerBase::GetAudioInputDeviceModel() {
116 return base::string16();
119 scoped_refptr<base::SingleThreadTaskRunner> AudioManagerBase::GetTaskRunner() {
120 return task_runner_;
123 scoped_refptr<base::SingleThreadTaskRunner>
124 AudioManagerBase::GetWorkerTaskRunner() {
125 // Lazily start the worker thread.
126 if (!audio_thread_.IsRunning())
127 CHECK(audio_thread_.Start());
129 return audio_thread_.message_loop_proxy();
132 AudioOutputStream* AudioManagerBase::MakeAudioOutputStream(
133 const AudioParameters& params,
134 const std::string& device_id) {
135 // TODO(miu): Fix ~50 call points across several unit test modules to call
136 // this method on the audio thread, then uncomment the following:
137 // DCHECK(task_runner_->BelongsToCurrentThread());
139 if (!params.IsValid()) {
140 DLOG(ERROR) << "Audio parameters are invalid";
141 return NULL;
144 // Limit the number of audio streams opened. This is to prevent using
145 // excessive resources for a large number of audio streams. More
146 // importantly it prevents instability on certain systems.
147 // See bug: http://crbug.com/30242.
148 if (num_output_streams_ >= max_num_output_streams_) {
149 DLOG(ERROR) << "Number of opened output audio streams "
150 << num_output_streams_
151 << " exceed the max allowed number "
152 << max_num_output_streams_;
153 return NULL;
156 AudioOutputStream* stream;
157 switch (params.format()) {
158 case AudioParameters::AUDIO_PCM_LINEAR:
159 DCHECK(device_id.empty())
160 << "AUDIO_PCM_LINEAR supports only the default device.";
161 stream = MakeLinearOutputStream(params);
162 break;
163 case AudioParameters::AUDIO_PCM_LOW_LATENCY:
164 stream = MakeLowLatencyOutputStream(params, device_id);
165 break;
166 case AudioParameters::AUDIO_FAKE:
167 stream = FakeAudioOutputStream::MakeFakeStream(this, params);
168 break;
169 default:
170 stream = NULL;
171 break;
174 if (stream) {
175 ++num_output_streams_;
178 return stream;
181 AudioInputStream* AudioManagerBase::MakeAudioInputStream(
182 const AudioParameters& params,
183 const std::string& device_id) {
184 // TODO(miu): Fix ~20 call points across several unit test modules to call
185 // this method on the audio thread, then uncomment the following:
186 // DCHECK(task_runner_->BelongsToCurrentThread());
188 if (!params.IsValid() || (params.channels() > kMaxInputChannels) ||
189 device_id.empty()) {
190 DLOG(ERROR) << "Audio parameters are invalid for device " << device_id;
191 return NULL;
194 if (num_input_streams_ >= max_num_input_streams_) {
195 DLOG(ERROR) << "Number of opened input audio streams "
196 << num_input_streams_
197 << " exceed the max allowed number " << max_num_input_streams_;
198 return NULL;
201 AudioInputStream* stream;
202 switch (params.format()) {
203 case AudioParameters::AUDIO_PCM_LINEAR:
204 stream = MakeLinearInputStream(params, device_id);
205 break;
206 case AudioParameters::AUDIO_PCM_LOW_LATENCY:
207 stream = MakeLowLatencyInputStream(params, device_id);
208 break;
209 case AudioParameters::AUDIO_FAKE:
210 stream = FakeAudioInputStream::MakeFakeStream(this, params);
211 break;
212 default:
213 stream = NULL;
214 break;
217 if (stream) {
218 ++num_input_streams_;
221 return stream;
224 AudioOutputStream* AudioManagerBase::MakeAudioOutputStreamProxy(
225 const AudioParameters& params,
226 const std::string& device_id) {
227 DCHECK(task_runner_->BelongsToCurrentThread());
229 // If the caller supplied an empty device id to select the default device,
230 // we fetch the actual device id of the default device so that the lookup
231 // will find the correct device regardless of whether it was opened as
232 // "default" or via the specific id.
233 // NOTE: Implementations that don't yet support opening non-default output
234 // devices may return an empty string from GetDefaultOutputDeviceID().
235 std::string output_device_id = device_id.empty() ?
236 GetDefaultOutputDeviceID() : device_id;
238 // If we're not using AudioOutputResampler our output parameters are the same
239 // as our input parameters.
240 AudioParameters output_params = params;
241 if (params.format() == AudioParameters::AUDIO_PCM_LOW_LATENCY) {
242 output_params =
243 GetPreferredOutputStreamParameters(output_device_id, params);
245 // Ensure we only pass on valid output parameters.
246 if (!output_params.IsValid()) {
247 // We've received invalid audio output parameters, so switch to a mock
248 // output device based on the input parameters. This may happen if the OS
249 // provided us junk values for the hardware configuration.
250 LOG(ERROR) << "Invalid audio output parameters received; using fake "
251 << "audio path. Channels: " << output_params.channels() << ", "
252 << "Sample Rate: " << output_params.sample_rate() << ", "
253 << "Bits Per Sample: " << output_params.bits_per_sample()
254 << ", Frames Per Buffer: "
255 << output_params.frames_per_buffer();
257 // Tell the AudioManager to create a fake output device.
258 output_params = AudioParameters(
259 AudioParameters::AUDIO_FAKE, params.channel_layout(),
260 params.sample_rate(), params.bits_per_sample(),
261 params.frames_per_buffer());
265 DispatcherParams* dispatcher_params =
266 new DispatcherParams(params, output_params, output_device_id);
268 AudioOutputDispatchers::iterator it =
269 std::find_if(output_dispatchers_.begin(), output_dispatchers_.end(),
270 CompareByParams(dispatcher_params));
271 if (it != output_dispatchers_.end()) {
272 delete dispatcher_params;
273 return new AudioOutputProxy((*it)->dispatcher.get());
276 const base::TimeDelta kCloseDelay =
277 base::TimeDelta::FromSeconds(kStreamCloseDelaySeconds);
278 scoped_refptr<AudioOutputDispatcher> dispatcher;
279 if (output_params.format() != AudioParameters::AUDIO_FAKE) {
280 dispatcher = new AudioOutputResampler(this, params, output_params,
281 output_device_id,
282 kCloseDelay);
283 } else {
284 dispatcher = new AudioOutputDispatcherImpl(this, output_params,
285 output_device_id,
286 kCloseDelay);
289 dispatcher_params->dispatcher = dispatcher;
290 output_dispatchers_.push_back(dispatcher_params);
291 return new AudioOutputProxy(dispatcher.get());
294 void AudioManagerBase::ShowAudioInputSettings() {
297 void AudioManagerBase::GetAudioInputDeviceNames(
298 AudioDeviceNames* device_names) {
301 void AudioManagerBase::GetAudioOutputDeviceNames(
302 AudioDeviceNames* device_names) {
305 void AudioManagerBase::ReleaseOutputStream(AudioOutputStream* stream) {
306 DCHECK(stream);
307 // TODO(xians) : Have a clearer destruction path for the AudioOutputStream.
308 // For example, pass the ownership to AudioManager so it can delete the
309 // streams.
310 --num_output_streams_;
311 delete stream;
314 void AudioManagerBase::ReleaseInputStream(AudioInputStream* stream) {
315 DCHECK(stream);
316 // TODO(xians) : Have a clearer destruction path for the AudioInputStream.
317 --num_input_streams_;
318 delete stream;
321 void AudioManagerBase::Shutdown() {
322 // Only true when we're sharing the UI message loop with the browser. The UI
323 // loop is no longer running at this time and browser destruction is imminent.
324 if (task_runner_->BelongsToCurrentThread()) {
325 ShutdownOnAudioThread();
326 } else {
327 task_runner_->PostTask(FROM_HERE, base::Bind(
328 &AudioManagerBase::ShutdownOnAudioThread, base::Unretained(this)));
331 // Stop() will wait for any posted messages to be processed first.
332 audio_thread_.Stop();
335 void AudioManagerBase::ShutdownOnAudioThread() {
336 DCHECK(task_runner_->BelongsToCurrentThread());
337 while (!output_dispatchers_.empty()) {
338 output_dispatchers_.back()->dispatcher->Shutdown();
339 output_dispatchers_.pop_back();
343 void AudioManagerBase::AddOutputDeviceChangeListener(
344 AudioDeviceListener* listener) {
345 DCHECK(task_runner_->BelongsToCurrentThread());
346 output_listeners_.AddObserver(listener);
349 void AudioManagerBase::RemoveOutputDeviceChangeListener(
350 AudioDeviceListener* listener) {
351 DCHECK(task_runner_->BelongsToCurrentThread());
352 output_listeners_.RemoveObserver(listener);
355 void AudioManagerBase::NotifyAllOutputDeviceChangeListeners() {
356 DCHECK(task_runner_->BelongsToCurrentThread());
357 DVLOG(1) << "Firing OnDeviceChange() notifications.";
358 FOR_EACH_OBSERVER(AudioDeviceListener, output_listeners_, OnDeviceChange());
361 AudioParameters AudioManagerBase::GetDefaultOutputStreamParameters() {
362 return GetPreferredOutputStreamParameters(GetDefaultOutputDeviceID(),
363 AudioParameters());
366 AudioParameters AudioManagerBase::GetOutputStreamParameters(
367 const std::string& device_id) {
368 return GetPreferredOutputStreamParameters(device_id,
369 AudioParameters());
372 AudioParameters AudioManagerBase::GetInputStreamParameters(
373 const std::string& device_id) {
374 NOTREACHED();
375 return AudioParameters();
378 std::string AudioManagerBase::GetAssociatedOutputDeviceID(
379 const std::string& input_device_id) {
380 return "";
383 std::string AudioManagerBase::GetDefaultOutputDeviceID() {
384 return "";
387 int AudioManagerBase::GetUserBufferSize() {
388 const base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess();
389 int buffer_size = 0;
390 std::string buffer_size_str(cmd_line->GetSwitchValueASCII(
391 switches::kAudioBufferSize));
392 if (base::StringToInt(buffer_size_str, &buffer_size) && buffer_size > 0)
393 return buffer_size;
395 return 0;
398 scoped_ptr<AudioLog> AudioManagerBase::CreateAudioLog(
399 AudioLogFactory::AudioComponent component) {
400 return audio_log_factory_->CreateAudioLog(component);
403 void AudioManagerBase::SetHasKeyboardMic() {
404 NOTREACHED();
407 } // namespace media