3 <p>On success, the square should have the bottom left portion of the base of the green I and red otherwise.
</p>
4 <canvas id=
"c" class=
"output" width=
"100" height=
"100"><p class=
"fallback">FAIL (fallback content)
</p></canvas>
5 <div id=
"console"></div>
9 function drawCanvas(ctx
) {
11 ctx
.fillStyle
= '#f00';
12 ctx
.fillRect(0,0,100,100);
14 var gradient
= ctx
.createLinearGradient(0, 0, 100, 100);
15 gradient
.addColorStop(0, '#0f0');
16 gradient
.addColorStop(1, '#0f0');
18 ctx
.fillStyle
= gradient
;
19 ctx
.font
= "500px Times";
21 ctx
.fillText("I", -5, 100);
24 if (window
.testRunner
)
25 testRunner
.dumpAsText();
27 var canvas
= document
.getElementById('c');
28 var ctx
= canvas
.getContext("2d");
31 // Check that the letter rendered appropriately
32 var renderedCorrectly
= true;
34 // Check for a green pixel from the text
35 var imageData
= ctx
.getImageData(75,75,1,1);
36 if (imageData
.data
[0] != 0) renderedCorrectly
= false;
37 if (imageData
.data
[1] != 255) renderedCorrectly
= false;
38 if (imageData
.data
[2] != 0) renderedCorrectly
= false;
39 if (imageData
.data
[3] != 255) renderedCorrectly
= false;
41 // Check the red pixel outside of text wasn't touched
42 var imageData
= ctx
.getImageData(25,25,1,1);
43 if (imageData
.data
[0] != 255) renderedCorrectly
= false;
44 if (imageData
.data
[1] != 0) renderedCorrectly
= false;
45 if (imageData
.data
[2] != 0) renderedCorrectly
= false;
46 if (imageData
.data
[3] != 255) renderedCorrectly
= false;
48 if (renderedCorrectly
)
49 document
.getElementById("console").innerHTML
= "TEST PASSED";
51 document
.getElementById("console").innerHTML
= "TEST FAILED";