6 testRunner
.dumpAsText();
8 function newCanvasContext() {
9 canvas
= document
.createElement("canvas");
12 return canvas
.getContext("2d");
15 window
.onload = function () {
16 ctx
= newCanvasContext();
17 ctx
.fillStyle
= '#0f0';
18 ctx
.fillRect(0, 0, 100, 50);
19 ctx
.moveTo(10500000000, 10500000000);
23 ctx
.getImageData(50, 25, 1, 1);
25 ctx
= newCanvasContext();
26 ctx
.fillStyle
= '#0f0';
27 ctx
.scale(4500000000, 4500000000);
31 ctx
.getImageData(50, 25, 1, 1);
33 ctx
= newCanvasContext();
34 ctx
.fillStyle
= '#0f0';
35 ctx
.fillRect(0, 0, 100, 50);
36 ctx
.scale(2, -4500000000);
37 ctx
.arc(25, 50, 56, 0, 2*Math
.PI
, false);
39 ctx
.arc(105000000005, -105000000005, 105000000004, 0, 10500000000*Math
.PI
, false);
41 ctx
.getImageData(50, 25, 1, 1);
44 PASS: Draw commands with big numbers cause no problems.