1 Checks that array access in a shader can not read out of bounds
3 PASS Top left corner should clamp to index 0
4 PASS Inside top right corner should clamp to index 0
5 PASS Inside bottom left corner should clamp to index 0
6 PASS Bottom right corner should clamp to index 7
7 PASS Outside bottom left corner should clamp to index 7
8 PASS Outside top right corner should clamp to index 7
9 PASS successfullyParsed is true