Move parseFontFaceDescriptor to CSSPropertyParser.cpp
[chromium-blink-merge.git] / third_party / WebKit / LayoutTests / fast / canvas / webgl / draw-arrays-out-of-bounds.html
blob9fa9c7f1dac24dfa6386a3a16919d4ebb075ae6c
1 <html>
2 <head>
3 <script src="../../../resources/js-test.js"></script>
4 <script src="resources/webgl-test.js"></script>
5 </head>
6 <body>
7 <div id="description"></div>
8 <div id="console"></div>
10 <script>
11 description("Test of drawArrays with out-of-bounds parameters");
13 if (window.internals)
14 window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
16 var context = create3DContext();
17 var program = loadStandardProgram(context);
19 context.useProgram(program);
20 var vertexObject = context.createBuffer();
21 context.bindBuffer(context.ARRAY_BUFFER, vertexObject);
22 context.enableVertexAttribArray(0);
24 debug("Test empty buffer")
25 context.bufferData(context.ARRAY_BUFFER, new Float32Array([ ]), context.STATIC_DRAW);
26 context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
27 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 1)");
28 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000)");
29 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000000000000)");
30 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -1)");
31 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 1, 0)");
32 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 0)");
33 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 0)");
34 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 100, 0)");
35 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 1, -1)");
36 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 1)");
38 debug("")
39 debug("Test buffer with 3 float vectors")
40 context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), context.STATIC_DRAW);
41 context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
42 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 3)");
43 shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawArrays(0x0009, 0, 3)"); // GL_POLYGON
44 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 3, 2)");
45 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000)");
46 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000000000000)");
47 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -1)");
48 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 0)");
49 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 0)");
50 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 100, 0)");
51 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 1, -1)");
52 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 1)");
54 debug("")
55 debug("Test buffer with interleaved (3+2) float vectors")
57 var program2 = createProgram(context,
58 "attribute vec3 aOne;" +
59 "attribute vec2 aTwo;" +
60 "void main() { gl_Position = vec4(aOne, 1.0) + vec4(aTwo, 0.0, 1.0); }",
61 "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }",
62 [ "aOne", "aTwo" ]);
63 if (!program2) {
64 testFailed("failed to create test program");
67 context.useProgram(program2);
69 var vbo = context.createBuffer();
70 context.bindBuffer(context.ARRAY_BUFFER, vbo);
71 // enough for 9 vertices, so 3 triangles
72 context.bufferData(context.ARRAY_BUFFER, new Float32Array(9*5), context.STATIC_DRAW);
74 // bind first 3 elements, with a stride of 5 float elements
75 context.vertexAttribPointer(0, 3, context.FLOAT, false, 5*4, 0);
76 // bind 2 elements, starting after the first 3; same stride of 5 float elements
77 context.vertexAttribPointer(1, 2, context.FLOAT, false, 5*4, 3*4);
79 context.enableVertexAttribArray(0);
80 context.enableVertexAttribArray(1);
82 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 9)");
84 // negative values must generate INVALID_VALUE; they can never be valid
85 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -500)");
86 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -200, 1)");
87 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -200, -500)");
89 // 0xffffffff needs to convert to a 'long' IDL argument as -1, as per
90 // WebIDL 4.1.7. JS ToInt32(0xffffffff) == -1, which is the first step
91 // of the conversion. Thus INVALID_VALUE.
92 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, 0xffffffff)");
93 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0xffffffff, 1)");
94 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0xffffffff, 0xffffffff)");
96 // values that could otherwise be valid but aren't due to bindings generate
97 // INVALID_OPERATION
98 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 200)");
99 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 0x7fffffff)");
100 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0x7fffffff, 1)");
101 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0x7fffffff, 0x7fffffff)");
103 debug("")
104 </script>
106 </body>
107 </html>