Move parseFontFaceDescriptor to CSSPropertyParser.cpp
[chromium-blink-merge.git] / third_party / WebKit / LayoutTests / fast / canvas / webgl / framebuffer-test.html
blobf480a9c5434594ca6103a2ab096629305e3a55e7
1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
2 "http://www.w3.org/TR/html4/loose.dtd">
3 <html>
4 <head>
5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
6 <title>WebGL Framebuffer Test</title>
7 <script src="../../../resources/js-test.js"></script>
8 <script src="resources/webgl-test.js"></script>
9 </head>
10 <body>
11 <div id="description"></div>
12 <div id="console"></div>
13 <canvas id="canvas" width="2" height="2"> </canvas>
14 <script>
15 description("This tests framebuffer/renderbuffer-related functions");
17 debug("");
18 debug("Canvas.getContext");
20 if (window.internals)
21 window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
23 var canvas = document.getElementById("canvas");
24 var gl = create3DContext(canvas);
25 if (!gl) {
26 testFailed("context does not exist");
27 } else {
28 testPassed("context exists");
30 debug("");
31 debug("Checking framebuffer/renderbuffer stuff.");
33 var value = gl.getFramebufferAttachmentParameter(
34 gl.FRAMEBUFFER,
35 gl.COLOR_ATTACHMENT0,
36 gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
37 assertMsg(gl.getError() == gl.INVALID_OPERATION,
38 "calling getFramebufferAttachmentParameter on the default framebuffer should generate INVALID_OPERATION.");
40 assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE,
41 "calling checkFramebufferStatus on the default framebuffer should generate FRAMEBUFFER_COMPLETE.");
43 var tex = gl.createTexture();
44 gl.bindTexture(gl.TEXTURE_2D, tex);
45 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
46 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
47 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
48 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
49 gl.texImage2D(gl.TEXTURE_2D,
50 0, // level
51 gl.RGBA, // internalFormat
52 canvas.width, // width
53 canvas.height, // height
54 0, // border
55 gl.RGBA, // format
56 gl.UNSIGNED_BYTE, // type
57 null); // data
58 gl.framebufferTexture2D(
59 gl.FRAMEBUFFER,
60 gl.COLOR_ATTACHMENT0,
61 gl.TEXTURE_2D,
62 tex,
63 0);
64 assertMsg(gl.getError() == gl.INVALID_OPERATION,
65 "trying to attach a texture to default framebuffer should generate INVALID_OPERATION.");
67 gl.framebufferRenderbuffer(
68 gl.FRAMEBUFFER,
69 gl.COLOR_ATTACHMENT0,
70 gl.RENDERBUFFER,
71 null);
72 assertMsg(gl.getError() == gl.INVALID_OPERATION,
73 "trying to detach default renderbuffer from default framebuffer should generate INVALID_OPERATION.");
75 var rb = gl.createRenderbuffer();
76 gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
77 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height);
78 assertMsg(gl.getError() == gl.NO_ERROR,
79 "allocating renderbuffer storage of a newly created renderbuffer should succeed.");
81 gl.framebufferRenderbuffer(
82 gl.FRAMEBUFFER,
83 gl.COLOR_ATTACHMENT0,
84 gl.RENDERBUFFER,
85 rb);
86 assertMsg(gl.getError() == gl.INVALID_OPERATION,
87 "trying to attach a renderbuffer to the default framebuffer should generate INVALID_OPERATION.");
89 var fbtex = gl.createTexture();
90 gl.bindTexture(gl.TEXTURE_2D, fbtex);
91 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
92 var fb = gl.createFramebuffer();
94 gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
95 assertMsg(gl.getError() == gl.NO_ERROR,
96 "binding a newly created framebuffer should succeed.");
98 var target = 0x8CA8; // GL_READ_FRAMEBUFFER
99 gl.getFramebufferAttachmentParameter(
100 target,
101 gl.COLOR_ATTACHMENT0,
102 gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
103 assertMsg(gl.getError() == gl.INVALID_ENUM,
104 "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
105 assertMsg(gl.checkFramebufferStatus(target) == 0,
106 "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should return 0.");
107 assertMsg(gl.getError() == gl.INVALID_ENUM,
108 "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
109 gl.bindFramebuffer(target, gl.createFramebuffer());
110 assertMsg(gl.getError() == gl.INVALID_ENUM,
111 "calling bindFramebuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
112 assertMsg(fb == gl.getParameter(gl.FRAMEBUFFER_BINDING),
113 "calling bindFramebuffer with target = READ_FRAMEBUFFER should not change FRAMEBUFFER_BINDING.");
114 gl.getFramebufferAttachmentParameter(target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
115 assertMsg(gl.getError() == gl.INVALID_ENUM,
116 "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
117 gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
118 assertMsg(gl.getError() == gl.INVALID_ENUM,
119 "calling framebufferTexImage2D with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
120 gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
121 assertMsg(gl.getError() == gl.INVALID_ENUM,
122 "calling framebufferRenderbuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
124 var attachment = 0x8CE1; // GL_COLOR_ATTACHMENT1
125 gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0);
126 assertMsg(gl.getError() == gl.INVALID_ENUM,
127 "calling framebufferTexImage2D with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
128 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb);
129 assertMsg(gl.getError() == gl.INVALID_ENUM,
130 "calling framebufferRenderbuffer with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
132 gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER,
133 gl.COLOR_ATTACHMENT0,
134 0x8210); // GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
135 assertMsg(gl.getError() == gl.INVALID_ENUM,
136 "calling getFramebufferAttachmentParameter with pname = GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING should generate INVALID_ENUM.");
138 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
139 assertMsg(gl.getError() == gl.NO_ERROR,
140 "attaching a texture to a framebuffer should succeed.");
142 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0);
143 assertMsg(gl.getError() == gl.NO_ERROR,
144 "detaching a texture from a framebuffer should succeed.");
146 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 1);
147 assertMsg(gl.getError() == gl.INVALID_VALUE,
148 "calling framebufferTexture2D with non-zero mipmap level should generate INVALID_VALUE.");
150 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
151 assertMsg(gl.getError() == gl.NO_ERROR,
152 "attaching a renderbuffer to a framebuffer should succeed.");
154 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null);
155 assertMsg(gl.getError() == gl.NO_ERROR,
156 "detaching a renderbuffer from a framebuffer should succeed.");
158 gl.bindFramebuffer(gl.FRAMEBUFFER, null);
159 assertMsg(gl.getError() == gl.NO_ERROR,
160 "binding default (null) framebuffer should succeed.");
163 debug("");
165 </script>
166 <script>
167 </script>
169 </body>
170 </html>