1 This test ensures WebGL implementations don't allow names that start with 'gl_' when calling bindAttribLocation.
3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
7 PASS [object WebGLRenderingContext] is non-null.
9 Checking gl.bindAttribLocation.
10 PASS getError was expected value: INVALID_OPERATION : bindAttribLocation should return INVALID_OPERATION if name starts with 'gl_'
11 PASS getError was expected value: INVALID_OPERATION : bindAttribLocation should return INVALID_OPERATION if name starts with 'gl_'
12 PASS program linked successfully
15 PASS location of vPositon should be 3
16 PASS location of vColor should be 2
17 PASS drawing is correct
18 PASS program linked successfully
21 PASS location of vPositon should be 3
22 PASS location of vColor should be 0
23 PASS drawing is correct
24 PASS getError was expected value: NO_ERROR :
26 PASS successfullyParsed is true