Move parseFontFaceDescriptor to CSSPropertyParser.cpp
[chromium-blink-merge.git] / third_party / WebKit / LayoutTests / fast / canvas / webgl / gl-pixelstorei.html
blob72c8f978a42c9b130a248f7643c4adcfc02f63db
1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
2 "http://www.w3.org/TR/html4/loose.dtd">
3 <html>
4 <head>
5 <title>WebGL pixelStorei Test</title>
6 <script src="../../../resources/js-test.js"></script>
7 <script src="resources/webgl-test.js"> </script>
8 <script src="resources/desktop-gl-constants.js" type="text/javascript"></script>
9 </head>
10 <body>
11 <canvas id="example" width="50" height="50"></canvas>
12 <canvas id="2d00" width="50" height="50"></canvas>
13 <canvas id="2d01" width="50" height="50"></canvas>
14 <canvas id="2d02" width="50" height="50"></canvas>
15 <canvas id="2d03" width="50" height="50"></canvas>
16 <div id="description"></div>
17 <div id="console"></div>
18 <script id="vshader" type="x-shader/x-vertex">
19 attribute vec4 vPosition;
20 void main() {
21 gl_Position = vPosition;
23 </script>
25 <script id="fshader" type="x-shader/x-fragment">
26 void main() {
27 gl_FragColor = vec4(1.0,0.0,0.0,1.0);
29 </script>
31 <script>
32 function fail(x,y, name, buf, shouldBe) {
33 var i = (y*50+x) * 4;
34 var reason = "pixel in "+name+" at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
35 testFailed(reason);
38 function pass(name) {
39 testPassed("drawing is correct in " + name);
42 function init() {
43 debug("There should be 5 red triangles on 5 black squares above");
44 debug("");
46 debug("This test checks that drawImage and readPixels are not effected by gl.Pixelstorei(gl.PACK_ALIGNMENT) and visa versa");
47 debug("");
49 var canvas3d = document.getElementById("example");
50 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
52 var vertexObject = gl.createBuffer();
53 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
54 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
55 gl.enableVertexAttribArray(0);
56 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
58 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
59 gl.drawArrays(gl.TRIANGLES, 0, 3);
62 function checkData(buf, name) {
63 // Test several locations
64 // First line should be all black
65 for (var i = 0; i < 50; ++i) {
66 if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255) {
67 fail(i, 0, name, buf, "(0,0,0,255)");
68 return;
72 // Line 25 should be red for at least 6 red pixels starting 22 pixels in
73 var offset = (25*50+22) * 4;
74 for (var i = 0; i < 6; ++i) {
75 if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
76 fail(22 + i, 25, name, buf, "(255,0,0,255)");
77 return;
81 // Last line should be all black
82 offset = (49*50) * 4;
83 for (var i = 0; i < 50; ++i) {
84 if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
85 fail(i, 49, name, buf, "(0,0,0,255)");
86 return;
90 pass(name);
93 function checkColors() {
94 var buf = new Uint8Array(50 * 50 * 4);
95 gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
96 checkData(buf, "3d context");
97 var imgData = ctx2d.getImageData(0, 0, 50, 50);
98 checkData(imgData.data, "2d context");
101 var table = [1, 2, 4, 8];
102 for (var ii = 0; ii < table.length; ++ii) {
103 gl.pixelStorei(gl.PACK_ALIGNMENT, table[ii]);
104 ctx2d = document.getElementById("2d0" + ii).getContext("2d");
105 ctx2d.globalCompositeOperation = 'copy';
106 ctx2d.drawImage(canvas3d, 0, 0);
107 checkColors();
108 assertMsg(gl.getParameter(gl.PACK_ALIGNMENT) == table[ii],
109 "PACK_ALIGNMENT is " + table[ii]);
113 init();
114 </script>
115 </body>
117 <script>
118 </script>
120 </body>
121 </html>