Move parseFontFaceDescriptor to CSSPropertyParser.cpp
[chromium-blink-merge.git] / third_party / WebKit / LayoutTests / fast / canvas / webgl / gl-uniformmatrix4fv.html
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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
2 "http://www.w3.org/TR/html4/loose.dtd">
3 <html>
4 <head>
5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
6 <title>WebGL uniformMatrix Conformance Tests</title>
7 <script src="../../../resources/js-test.js"></script>
8 <script src="resources/webgl-test.js"></script>
9 </head>
10 <body>
11 <div id="description"></div>
12 <div id="console"></div>
13 <canvas id="example" width="2" height="2"> </canvas>
15 <script id="vshader" type="x-shader/x-vertex">
16 attribute vec4 vPosition;
17 uniform mat4 world4;
18 uniform mat3 world3;
19 uniform mat2 world2;
20 void main()
22 gl_Position = vec4(vPosition.xyz, world3[0].x + world2[0].x) * world4;
24 </script>
26 <script id="fshader" type="x-shader/x-fragment">
27 void main()
29 gl_FragColor = vec4(1.0,0.0,0.0,1.0);
31 </script>
33 <script>
34 description("This test ensures WebGL implementations handle uniformMatrix in a OpenGL ES 2.0 spec compliant way");
36 debug("");
37 debug("Checking gl.uniformMatrix.");
39 if (window.internals)
40 window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
42 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
43 for (var ii = 2; ii <= 4; ++ii) {
44 var loc = gl.getUniformLocation(gl.program, "world" + ii);
45 var matLess = [];
46 for (var jj = 0; jj < ii; ++jj) {
47 for (var ll = 0; ll < ii; ++ll) {
48 if (jj == ii - 1 && ll == ii - 1)
49 continue;
50 matLess[jj * ii + ll] = (jj == ll) ? 1 : 0;
53 var mat = matLess.concat([1]);
54 var matMore = mat.concat([1]);
55 name = "uniformMatrix" + ii + "fv";
56 gl[name](loc, false, matLess);
57 glErrorShouldBe(gl, gl.INVALID_VALUE, "should fail with insufficient array size for " + name);
58 gl[name](loc, false, mat);
59 glErrorShouldBe(gl, gl.NO_ERROR, "should succeed with correct array size for " + name);
60 gl[name](loc, false, matMore);
61 glErrorShouldBe(gl, gl.INVALID_VALUE, "should fail with more than 1 array size for " + name);
63 mat[ii * ii - 1] = 1;
64 gl[name](loc, false, mat);
65 glErrorShouldBe(gl, gl.NO_ERROR, "can call " + name + "with transpose = false");
66 gl[name](loc, true, mat);
67 glErrorShouldBe(gl, gl.INVALID_VALUE, name + " should return INVALID_VALUE with transpose = true");
70 debug("");
72 </script>
74 </body>
75 </html>