1 Test some of the issues of the difference between attrib 0 on OpenGL vs WebGL
3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
6 PASS g_attribLocation is gl.getAttribLocation(g_program, 'vPosition')
7 PASS g_attribLocation is gl.getAttribLocation(g_program, 'vPosition')
8 PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts
9 PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts
10 PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts
11 PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts
12 PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts
13 PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts
14 PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts
15 PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts
16 PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts
17 PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts
18 PASS canvas should be 0, 0, 0, 0
19 PASS successfullyParsed is true