3 <script src=
"../../../resources/js-test.js"></script>
4 <script src=
"resources/webgl-test.js"></script>
5 <script src=
"resources/desktop-gl-constants.js"></script>
8 <div id=
"description"></div>
9 <div id=
"console"></div>
12 description("Test for invalid passed parameters");
15 window
.internals
.settings
.setWebGLErrorsToConsoleEnabled(false);
17 var context
= create3DContext();
20 debug("Test createShader()");
21 shouldGenerateGLError(context
, context
.NO_ERROR
, "context.createShader(context.FRAGMENT_SHADER)");
22 shouldGenerateGLError(context
, context
.NO_ERROR
, "context.createShader(context.VERTEX_SHADER)");
23 shouldGenerateGLError(context
, context
.INVALID_ENUM
, "context.createShader(0)");
24 shouldGenerateGLError(context
, context
.INVALID_ENUM
, "context.createShader(context.TRIANGLES)");
27 debug("Test clear()");
28 shouldGenerateGLError(context
, context
.INVALID_VALUE
, "context.clear(desktopGL['ACCUM_BUFFER_BIT'])");
29 shouldGenerateGLError(context
, context
.INVALID_VALUE
, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)");
30 shouldGenerateGLError(context
, context
.INVALID_VALUE
, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
31 shouldGenerateGLError(context
, context
.NO_ERROR
, "context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
34 debug("Test bufferData()");
35 var buffer
= context
.createBuffer();
36 shouldGenerateGLError(context
, context
.NO_ERROR
, "context.bindBuffer(context.ARRAY_BUFFER, buffer)");
37 shouldGenerateGLError(context
, context
.NO_ERROR
, "context.bufferData(context.ARRAY_BUFFER, 16, context.STREAM_DRAW)");
38 shouldGenerateGLError(context
, context
.NO_ERROR
, "context.bufferData(context.ARRAY_BUFFER, 16, context.STATIC_DRAW)");
39 shouldGenerateGLError(context
, context
.NO_ERROR
, "context.bufferData(context.ARRAY_BUFFER, 16, context.DYNAMIC_DRAW)");
40 shouldGenerateGLError(context
, context
.INVALID_ENUM
, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])");
41 shouldGenerateGLError(context
, context
.INVALID_ENUM
, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])");
42 shouldGenerateGLError(context
, context
.INVALID_ENUM
, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])");
43 shouldGenerateGLError(context
, context
.INVALID_ENUM
, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])");
44 shouldGenerateGLError(context
, context
.INVALID_ENUM
, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])");
45 shouldGenerateGLError(context
, context
.INVALID_ENUM
, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])");
48 debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height");
49 var tex
= context
.createTexture();
50 var pixels
= new Uint8Array(2 * 2 * 4);
51 shouldGenerateGLError(context
, context
.NO_ERROR
, "context.bindTexture(context.TEXTURE_2D, tex)");
52 shouldGenerateGLError(context
, context
.INVALID_VALUE
, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
53 shouldGenerateGLError(context
, context
.NO_ERROR
, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
54 shouldGenerateGLError(context
, context
.INVALID_VALUE
, "context.texSubImage2D(context.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
55 shouldGenerateGLError(context
, context
.INVALID_VALUE
, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)");
56 shouldGenerateGLError(context
, context
.NO_ERROR
, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
57 shouldGenerateGLError(context
, context
.INVALID_VALUE
, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)");
58 shouldGenerateGLError(context
, context
.NO_ERROR
, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)");
59 shouldGenerateGLError(context
, context
.INVALID_VALUE
, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)");
60 shouldGenerateGLError(context
, context
.INVALID_VALUE
, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)");
61 shouldGenerateGLError(context
, context
.NO_ERROR
, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)");
64 debug("Test renderbufferStorage() with negative width/height");
65 var renderbuffer
= context
.createRenderbuffer();
66 shouldGenerateGLError(context
, context
.NO_ERROR
, "context.bindRenderbuffer(context.RENDERBUFFER, renderbuffer)");
67 shouldGenerateGLError(context
, context
.INVALID_VALUE
, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, -2, -2)");
68 shouldGenerateGLError(context
, context
.NO_ERROR
, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, 16, 16)");
71 debug("Test scissor() with negative width/height");
72 shouldGenerateGLError(context
, context
.INVALID_VALUE
, "context.scissor(0, 0, -2, -2)");
73 shouldGenerateGLError(context
, context
.NO_ERROR
, "context.scissor(0, 0, 16, 16)");
76 debug("Test viewport() with negative width/height");
77 shouldGenerateGLError(context
, context
.INVALID_VALUE
, "context.viewport(0, 0, -2, -2)");
78 shouldGenerateGLError(context
, context
.NO_ERROR
, "context.viewport(0, 0, 16, 16)");
81 debug("Set up a program to test invalid characters");
82 var invalidSet
= ['"', '$', '`', '@', '\\', "'"];
83 var validUniformName
= "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890";
84 var validAttribName
= "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";
85 function generateShaderSource(opt_invalidIdentifierChar
, opt_invalidCommentChar
) {
86 var invalidIdentifierString
= "";
87 var invalidCommentString
= "";
88 if (opt_invalidIdentifierChar
!= undefined) {
89 invalidIdentifierString
+= opt_invalidIdentifierChar
;
91 if (opt_invalidCommentChar
!= undefined) {
92 invalidCommentString
+= opt_invalidCommentChar
;
94 return "uniform float " + validUniformName
+ invalidIdentifierString
+ ";\n"
95 + "varying float " + validAttribName
+ ";\n"
97 + validAttribName
+ " = " + validUniformName
+ ";\n"
98 + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n";
99 + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString
;
101 var vShader
= context
.createShader(context
.VERTEX_SHADER
);
102 context
.shaderSource(vShader
, generateShaderSource());
103 context
.compileShader(vShader
);
104 shouldBe("context.getError()", "context.NO_ERROR");
105 var fShader
= context
.createShader(context
.FRAGMENT_SHADER
);
106 context
.shaderSource(fShader
, "precision highp float;\n"
107 + "varying float " + validAttribName
+ ";\n"
109 + "gl_FragColor = vec4(" + validAttribName
+ ", 0.0, 0.0, 1.0); }");
110 context
.compileShader(fShader
);
111 shouldBe("context.getError()", "context.NO_ERROR");
112 var program
= context
.createProgram();
113 context
.attachShader(program
, vShader
);
114 context
.attachShader(program
, fShader
);
115 context
.linkProgram(program
);
116 shouldBeTrue("context.getProgramParameter(program, context.LINK_STATUS)");
117 shouldBe("context.getError()", "context.NO_ERROR");
118 context
.bindAttribLocation(program
, 1, validAttribName
);
119 shouldBe("context.getError()", "context.NO_ERROR");
120 context
.getAttribLocation(program
, validAttribName
);
121 shouldBe("context.getError()", "context.NO_ERROR");
122 context
.getUniformLocation(program
, validUniformName
);
123 shouldBe("context.getError()", "context.NO_ERROR");
126 debug("Test shaderSource() with invalid characters");
127 for (var i
= 0; i
< invalidSet
.length
; ++i
) {
128 var validShaderSource
= generateShaderSource(undefined, invalidSet
[i
]);
129 context
.shaderSource(vShader
, validShaderSource
);
130 shouldBe("context.getError()", "context.NO_ERROR");
131 var invalidShaderSource
= generateShaderSource(invalidSet
[i
], undefined);
132 context
.shaderSource(vShader
, invalidShaderSource
);
133 shouldBe("context.getError()", "context.INVALID_VALUE");
137 debug("Test bindAttribLocation() with invalid characters");
138 for (var i
= 0; i
< invalidSet
.length
; ++i
) {
139 var invalidName
= validAttribName
+ invalidSet
[i
];
140 context
.bindAttribLocation(program
, 1, invalidName
);
141 shouldBe("context.getError()", "context.INVALID_VALUE");
145 debug("Test getAttribLocation() with invalid characters");
146 for (var i
= 0; i
< invalidSet
.length
; ++i
) {
147 var invalidName
= validAttribName
+ invalidSet
[i
];
148 context
.getAttribLocation(program
, invalidName
);
149 shouldBe("context.getError()", "context.INVALID_VALUE");
153 debug("Test getUniformLocation() with invalid characters");
154 for (var i
= 0; i
< invalidSet
.length
; ++i
) {
155 var invalidName
= validUniformName
+ invalidSet
[i
];
156 context
.getUniformLocation(program
, invalidName
);
157 shouldBe("context.getError()", "context.INVALID_VALUE");