Move parseFontFaceDescriptor to CSSPropertyParser.cpp
[chromium-blink-merge.git] / third_party / WebKit / LayoutTests / fast / canvas / webgl / oes-vertex-array-object.html
blob394fb91b4a07c1215e4780863f59ccd0be9ea202
1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="utf-8">
5 <title>WebGL OES_vertex_array_object Conformance Tests</title>
6 <script src="resources/desktop-gl-constants.js" type="text/javascript"></script>
7 <script src="../../../resources/js-test.js"></script>
8 <script src="resources/webgl-test.js"></script>
9 <script src="resources/webgl-test-utils.js"></script>
10 </head>
11 <body>
12 <div id="description"></div>
13 <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
14 <div id="console"></div>
15 <script id="vshader", type="x-shader/x-vertex">
16 attribute vec4 a_position;
17 attribute vec4 a_color;
18 varying vec4 v_color;
19 void main(void) {
20 gl_Position = a_position;
21 v_color = a_color;
23 </script>
24 <script id="fshader", type="x-shader/x-fragment">
25 precision mediump float;
26 varying vec4 v_color;
27 void main(void) {
28 gl_FragColor = v_color;
30 </script>
31 <script>
32 description("This test verifies the functionality of the OES_vertex_array_object extension, if it is available.");
34 debug("");
36 if (window.internals)
37 window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
39 var wtu = WebGLTestUtils;
40 var canvas = document.getElementById("canvas");
41 var gl = create3DContext(canvas);
42 var ext = null;
43 var vao = null;
45 if (!gl) {
46 testFailed("WebGL context does not exist");
47 } else {
48 testPassed("WebGL context exists");
50 // Setup emulated OESVertexArrayObject if it has been included.
51 if (window.setupVertexArrayObject) {
52 debug("using emuated OES_vertex_array_object");
53 setupVertexArrayObject(gl);
56 // Run tests with extension disabled
57 runBindingTestDisabled();
59 // Query the extension and store globally so shouldBe can access it
60 ext = gl.getExtension("OES_vertex_array_object");
61 if (!ext) {
62 testPassed("No OES_vertex_array_object support -- this is legal");
64 runSupportedTest(false);
65 } else {
66 testPassed("Successfully enabled OES_vertex_array_object extension");
68 runSupportedTest(true);
69 runBindingTestEnabled();
70 runObjectTest();
71 runAttributeTests();
72 runAttributeValueTests();
73 runDrawTests();
74 runDeleteTests();
75 runArrayBufferBindTests();
76 glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
80 function runSupportedTest(extensionEnabled) {
81 var supported = gl.getSupportedExtensions();
82 if (supported.indexOf("OES_vertex_array_object") >= 0) {
83 if (extensionEnabled) {
84 testPassed("OES_vertex_array_object listed as supported and getExtension succeeded");
85 } else {
86 testFailed("OES_vertex_array_object listed as supported but getExtension failed");
88 } else {
89 if (extensionEnabled) {
90 testFailed("OES_vertex_array_object not listed as supported but getExtension succeeded");
91 } else {
92 testPassed("OES_vertex_array_object not listed as supported and getExtension failed -- this is legal");
97 function runBindingTestDisabled() {
98 debug("Testing binding enum with extension disabled");
100 // Use the constant directly as we don't have the extension
101 var VERTEX_ARRAY_BINDING_OES = 0x85B5;
103 gl.getParameter(VERTEX_ARRAY_BINDING_OES);
104 glErrorShouldBe(gl, gl.INVALID_ENUM, "VERTEX_ARRAY_BINDING_OES should not be queryable if extension is disabled");
107 function runBindingTestEnabled() {
108 debug("Testing binding enum with extension enabled");
110 shouldBe("ext.VERTEX_ARRAY_BINDING_OES", "0x85B5");
112 gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES);
113 glErrorShouldBe(gl, gl.NO_ERROR, "VERTEX_ARRAY_BINDING_OES query should succeed if extension is enable");
115 // Default value is null
116 if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) === null) {
117 testPassed("Default value of VERTEX_ARRAY_BINDING_OES is null");
118 } else {
119 testFailed("Default value of VERTEX_ARRAY_BINDING_OES is not null");
122 debug("Testing binding a VAO");
123 var vao0 = ext.createVertexArrayOES();
124 var vao1 = ext.createVertexArrayOES();
125 shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
126 ext.bindVertexArrayOES(vao0);
127 if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) == vao0) {
128 testPassed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is expected VAO");
129 } else {
130 testFailed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is not expected VAO")
132 ext.bindVertexArrayOES(vao1);
133 if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) == vao1) {
134 testPassed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is expected VAO");
135 } else {
136 testFailed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is not expected VAO")
138 ext.deleteVertexArrayOES(vao1);
139 shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
140 ext.bindVertexArrayOES(vao1);
141 glErrorShouldBe(gl, gl.INVALID_OPERATION, "binding a deleted vertex array object");
142 ext.bindVertexArrayOES(null);
143 shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
144 ext.deleteVertexArrayOES(vao1);
147 function runObjectTest() {
148 debug("Testing object creation");
150 vao = ext.createVertexArrayOES();
151 glErrorShouldBe(gl, gl.NO_ERROR, "createVertexArrayOES should not set an error");
152 shouldBeNonNull("vao");
154 // Expect false if never bound
155 shouldBeFalse("ext.isVertexArrayOES(vao)");
156 ext.bindVertexArrayOES(vao);
157 shouldBeTrue("ext.isVertexArrayOES(vao)");
158 ext.bindVertexArrayOES(null);
159 shouldBeTrue("ext.isVertexArrayOES(vao)");
161 shouldBeFalse("ext.isVertexArrayOES()");
162 shouldBeFalse("ext.isVertexArrayOES(null)");
164 ext.deleteVertexArrayOES(vao);
165 vao = null;
168 function runAttributeTests() {
169 debug("Testing attributes work across bindings");
171 var states = [];
173 var attrCount = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
174 for (var n = 0; n < attrCount; n++) {
175 gl.bindBuffer(gl.ARRAY_BUFFER, null);
176 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
178 var state = {};
179 states.push(state);
181 var vao = state.vao = ext.createVertexArrayOES();
182 ext.bindVertexArrayOES(vao);
184 if (n % 2 == 0) {
185 gl.enableVertexAttribArray(n);
186 } else {
187 gl.disableVertexAttribArray(n);
190 if (n % 2 == 0) {
191 var buffer = state.buffer = gl.createBuffer();
192 gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
193 gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
195 gl.vertexAttribPointer(n, 1 + n % 4, gl.FLOAT, true, n * 4, n * 4);
198 if (n % 2 == 0) {
199 var elbuffer = state.elbuffer = gl.createBuffer();
200 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elbuffer);
201 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
204 ext.bindVertexArrayOES(null);
207 var anyMismatch = false;
208 for (var n = 0; n < attrCount; n++) {
209 var state = states[n];
211 ext.bindVertexArrayOES(state.vao);
213 var isEnabled = gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_ENABLED);
214 if ((n % 2 == 1) || isEnabled) {
215 // Valid
216 } else {
217 testFailed("VERTEX_ATTRIB_ARRAY_ENABLED not preserved");
218 anyMismatch = true;
221 var buffer = gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING);
222 if (n % 2 == 0) {
223 if (buffer == state.buffer) {
224 // Matched
225 if ((gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_SIZE) == 1 + n % 4) &&
226 (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_TYPE) == gl.FLOAT) &&
227 (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_NORMALIZED) == true) &&
228 (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_STRIDE) == n * 4) &&
229 (gl.getVertexAttribOffset(n, gl.VERTEX_ATTRIB_ARRAY_POINTER) == n * 4)) {
230 // Matched
231 } else {
232 testFailed("VERTEX_ATTRIB_ARRAY_* not preserved");
233 anyMismatch = true;
235 } else {
236 testFailed("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING not preserved");
237 anyMismatch = true;
239 } else {
240 // GL_CURRENT_VERTEX_ATTRIB is not preserved
241 if (buffer) {
242 testFailed("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING not preserved");
243 anyMismatch = true;
247 var elbuffer = gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING);
248 if (n % 2 == 0) {
249 if (elbuffer == state.elbuffer) {
250 // Matched
251 } else {
252 testFailed("ELEMENT_ARRAY_BUFFER_BINDING not preserved");
253 anyMismatch = true;
255 } else {
256 if (elbuffer == null) {
257 // Matched
258 } else {
259 testFailed("ELEMENT_ARRAY_BUFFER_BINDING not preserved");
260 anyMismatch = true;
264 ext.bindVertexArrayOES(null);
265 if (!anyMismatch) {
266 testPassed("All attributes preserved across bindings");
269 for (var n = 0; n < attrCount; n++) {
270 var state = states[n];
271 ext.deleteVertexArrayOES(state.vao);
275 function runAttributeValueTests() {
276 debug("Testing that attribute values are not attached to bindings");
278 var v;
279 var vao0 = ext.createVertexArrayOES();
280 var anyFailed = false;
282 ext.bindVertexArrayOES(null);
283 gl.vertexAttrib4f(0, 0, 1, 2, 3);
285 v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
286 if (!(v[0] == 0 && v[1] == 1 && v[2] == 2 && v[3] == 3)) {
287 testFailed("Vertex attrib value not round-tripped?");
288 anyFailed = true;
291 ext.bindVertexArrayOES(vao0);
293 v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
294 if (!(v[0] == 0 && v[1] == 1 && v[2] == 2 && v[3] == 3)) {
295 testFailed("Vertex attrib value reset across bindings");
296 anyFailed = true;
299 gl.vertexAttrib4f(0, 4, 5, 6, 7);
300 ext.bindVertexArrayOES(null);
302 v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
303 if (!(v[0] == 4 && v[1] == 5 && v[2] == 6 && v[3] == 7)) {
304 testFailed("Vertex attrib value bound to buffer");
305 anyFailed = true;
308 if (!anyFailed) {
309 testPassed("Vertex attribute values are not attached to bindings")
312 ext.bindVertexArrayOES(null);
313 ext.deleteVertexArrayOES(vao0);
316 function runDrawTests() {
317 debug("Testing draws with various VAO bindings");
319 canvas.width = 50; canvas.height = 50;
320 gl.viewport(0, 0, canvas.width, canvas.height);
322 var vao0 = ext.createVertexArrayOES();
323 var vao1 = ext.createVertexArrayOES();
325 var program = wtu.setupSimpleTextureProgram(gl, 0, 1);
327 function setupQuad(s) {
328 var opt_positionLocation = 0;
329 var opt_texcoordLocation = 1;
330 var vertexObject = gl.createBuffer();
331 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
332 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
333 1.0 * s, 1.0 * s, 0.0,
334 -1.0 * s, 1.0 * s, 0.0,
335 -1.0 * s, -1.0 * s, 0.0,
336 1.0 * s, 1.0 * s, 0.0,
337 -1.0 * s, -1.0 * s, 0.0,
338 1.0 * s, -1.0 * s, 0.0]), gl.STATIC_DRAW);
339 gl.enableVertexAttribArray(opt_positionLocation);
340 gl.vertexAttribPointer(opt_positionLocation, 3, gl.FLOAT, false, 0, 0);
342 var vertexObject = gl.createBuffer();
343 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
344 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
345 1.0 * s, 1.0 * s,
346 0.0 * s, 1.0 * s,
347 0.0 * s, 0.0 * s,
348 1.0 * s, 1.0 * s,
349 0.0 * s, 0.0 * s,
350 1.0 * s, 0.0 * s]), gl.STATIC_DRAW);
351 gl.enableVertexAttribArray(opt_texcoordLocation);
352 gl.vertexAttribPointer(opt_texcoordLocation, 2, gl.FLOAT, false, 0, 0);
355 function readLocation(x, y) {
356 var pixels = new Uint8Array(1 * 1 * 4);
357 gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
358 return pixels;
360 function testPixel(blackList, whiteList) {
361 function testList(list, expected) {
362 for (var n = 0; n < list.length; n++) {
363 var l = list[n];
364 var x = -Math.floor(l * canvas.width / 2) + canvas.width / 2;
365 var y = -Math.floor(l * canvas.height / 2) + canvas.height / 2;
366 var source = readLocation(x, y);
367 if (Math.abs(source[0] - expected) > 2) {
368 return false;
371 return true;
373 return testList(blackList, 0) && testList(whiteList, 255);
375 function verifyDraw(drawNumber, s) {
376 wtu.drawQuad(gl);
377 var blackList = [];
378 var whiteList = [];
379 var points = [0.0, 0.2, 0.4, 0.6, 0.8, 1.0];
380 for (var n = 0; n < points.length; n++) {
381 if (points[n] <= s) {
382 blackList.push(points[n]);
383 } else {
384 whiteList.push(points[n]);
387 if (testPixel(blackList, whiteList)) {
388 testPassed("Draw " + drawNumber + " passed pixel test");
389 } else {
390 testFailed("Draw " + drawNumber + " failed pixel test");
394 // Setup all bindings
395 setupQuad(1);
396 ext.bindVertexArrayOES(vao0);
397 setupQuad(0.5);
398 ext.bindVertexArrayOES(vao1);
399 setupQuad(0.25);
401 // Verify drawing
402 ext.bindVertexArrayOES(null);
403 verifyDraw(0, 1);
404 ext.bindVertexArrayOES(vao0);
405 verifyDraw(1, 0.5);
406 ext.bindVertexArrayOES(vao1);
407 verifyDraw(2, 0.25);
409 ext.bindVertexArrayOES(null);
410 ext.deleteVertexArrayOES(vao0);
411 ext.deleteVertexArrayOES(vao1);
414 function runDeleteTests() {
415 debug("Testing using deleted buffers referenced by VAOs");
417 var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["a_position", "a_color"]);
418 gl.useProgram(program);
420 var positionBuffer = gl.createBuffer();
421 gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
422 gl.bufferData(
423 gl.ARRAY_BUFFER,
424 new Float32Array([
425 1.0, 1.0,
426 -1.0, 1.0,
427 -1.0, -1.0,
428 1.0, -1.0]),
429 gl.STATIC_DRAW);
431 var colors = [
432 [255, 0, 0, 255],
433 [ 0, 255, 0, 255],
434 [ 0, 0, 255, 255],
435 [ 0, 255, 255, 255]
437 var colorBuffers = [];
438 var elementBuffers = [];
439 var vaos = [];
440 for (var ii = 0; ii < colors.length; ++ii) {
441 var vao = ext.createVertexArrayOES();
442 vaos.push(vao);
443 ext.bindVertexArrayOES(vao);
444 // Set the position buffer
445 gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
446 gl.enableVertexAttribArray(0);
447 gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
449 var elementBuffer = gl.createBuffer();
450 elementBuffers.push(elementBuffer);
451 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
452 gl.bufferData(
453 gl.ELEMENT_ARRAY_BUFFER,
454 new Uint8Array([0, 1, 2, 0, 2, 3]),
455 gl.STATIC_DRAW);
457 // Setup the color attrib
458 var color = colors[ii];
459 if (ii < 3) {
460 var colorBuffer = gl.createBuffer();
461 colorBuffers.push(colorBuffer);
462 gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer);
463 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array(
464 [ color[0], color[1], color[2], color[3],
465 color[0], color[1], color[2], color[3],
466 color[0], color[1], color[2], color[3],
467 color[0], color[1], color[2], color[3]
468 ]), gl.STATIC_DRAW);
469 gl.enableVertexAttribArray(1);
470 gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, 0);
471 } else {
472 gl.vertexAttrib4f(1, color[0] / 255, color[1] / 255, color[2] / 255, color[3] / 255);
476 // delete the color buffers AND the position buffer.
477 ext.bindVertexArrayOES(null);
478 for (var ii = 0; ii < colorBuffers.length; ++ii) {
479 gl.deleteBuffer(colorBuffers[ii]);
480 gl.deleteBuffer(elementBuffers[ii]);
481 // The buffers should still be valid at this point, since it was attached to the VAO
482 if(!gl.isBuffer(colorBuffers[ii])) {
483 testFailed("buffer removed too early");
486 gl.deleteBuffer(positionBuffer);
488 // Render with the deleted buffers. As they are referenced by VAOs they
489 // must still be around.
490 for (var ii = 0; ii < colors.length; ++ii) {
491 var color = colors[ii];
492 ext.bindVertexArrayOES(vaos[ii]);
493 gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);
494 wtu.checkCanvas(gl, color, "should be " + color);
497 // Clean up.
498 for (var ii = 0; ii < colorBuffers.length; ++ii) {
499 ext.deleteVertexArrayOES(vaos[ii]);
502 for (var ii = 0; ii < colorBuffers.length; ++ii) {
503 // The buffers should no longer be valid now that the VAOs are deleted
504 if(gl.isBuffer(colorBuffers[ii])) {
505 testFailed("buffer not properly cleaned up after VAO deletion");
510 function runArrayBufferBindTests() {
511 debug("Testing that VAOs don't effect ARRAY_BUFFER binding.");
513 ext.bindVertexArrayOES(null);
515 var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["a_color", "a_position"]);
516 gl.useProgram(program);
518 // create shared element buuffer
519 var elementBuffer = gl.createBuffer();
520 // bind to default
521 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
522 gl.bufferData(
523 gl.ELEMENT_ARRAY_BUFFER,
524 new Uint8Array([0, 1, 2, 0, 2, 3]),
525 gl.STATIC_DRAW);
527 // first create the buffers for no vao draw.
528 var nonVAOColorBuffer = gl.createBuffer();
529 gl.bindBuffer(gl.ARRAY_BUFFER, nonVAOColorBuffer);
530 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array(
531 [ 0, 255, 0, 255,
532 0, 255, 0, 255,
533 0, 255, 0, 255,
534 0, 255, 0, 255,
535 ]), gl.STATIC_DRAW);
537 // shared position buffer.
538 var positionBuffer = gl.createBuffer();
539 gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
540 gl.bufferData(
541 gl.ARRAY_BUFFER,
542 new Float32Array([
543 1.0, 1.0,
544 -1.0, 1.0,
545 -1.0, -1.0,
546 1.0, -1.0]),
547 gl.STATIC_DRAW);
549 // attach position buffer to default
550 gl.enableVertexAttribArray(1);
551 gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
553 // now create vao
554 var vao = ext.createVertexArrayOES();
555 ext.bindVertexArrayOES(vao);
557 // attach the position buffer vao
558 gl.enableVertexAttribArray(1);
559 gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
561 var vaoColorBuffer = gl.createBuffer();
562 gl.enableVertexAttribArray(0);
563 gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, true, 0, 0);
564 gl.bindBuffer(gl.ARRAY_BUFFER, vaoColorBuffer);
565 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array(
566 [ 255, 0, 0, 255,
567 255, 0, 0, 255,
568 255, 0, 0, 255,
569 255, 0, 0, 255,
570 ]), gl.STATIC_DRAW);
571 gl.enableVertexAttribArray(0);
572 gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, true, 0, 0);
574 // now set the buffer back to the nonVAOColorBuffer
575 gl.bindBuffer(gl.ARRAY_BUFFER, nonVAOColorBuffer);
577 // bind to vao
578 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
579 gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);
580 wtu.checkCanvas(gl, [255, 0, 0, 255], "should be red");
582 // unbind vao
583 ext.bindVertexArrayOES(null);
585 // At this point the nonVAOColorBuffer should be still be bound.
586 // If the WebGL impl is emulating VAOs it must make sure
587 // it correctly restores this binding.
588 gl.enableVertexAttribArray(0);
589 gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, true, 0, 0);
590 gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);
591 wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
594 debug("");
595 successfullyParsed = true;
596 isSuccessfullyParsed();
597 </script>
598 </body>
599 </html>