1 Verify GL_VERTEX_PROGRAM_POINT_SIZE is enabled in WebGL
3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
5 Draw a point of size 1 and verify it does not touch any other pixels.
6 Draw a point of size 2 and verify it fills the appropriate region.
8 PASS successfullyParsed is true