Move parseFontFaceDescriptor to CSSPropertyParser.cpp
[chromium-blink-merge.git] / third_party / WebKit / LayoutTests / fast / canvas / webgl / read-pixels-test.html
blob396ccdcb74240b031cb11a1ff1d1cb511242a7c8
1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
2 "http://www.w3.org/TR/html4/loose.dtd">
3 <html>
4 <head>
5 <title>WebGL ReadPixels conformance test.</title>
6 <script src="../../../resources/js-test.js"></script>
7 <script src="resources/webgl-test.js"> </script>
8 <script src="resources/webgl-test-utils.js"> </script>
9 </head>
10 <body>
11 <canvas id="example" width="200" height="200" style="width: 20px; height: 20px"></canvas>
12 <div id="description"></div>
13 <div id="console"></div>
14 <script>
15 description("Checks that ReadPixels works as expected.");
17 if (window.internals)
18 window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
20 var wtu = WebGLTestUtils;
21 var canvas = document.getElementById("example");
22 var gl = create3DContext(canvas);
24 if (window.initNonKhronosFramework) {
25 window.initNonKhronosFramework(true);
28 var actual;
29 var expected;
30 var width = 2;
31 var height = 2;
32 var continueTestFunc = continueTestPart1;
34 gl.clearColor(1, 1, 1, 1);
35 gl.clear(gl.COLOR_BUFFER_BIT);
37 // Resize the canvas to 2x2. This is an attempt to get stuff in the backbuffer.
38 // that shouldn't be there.
39 canvas.addEventListener("webglcontextrestored", continueTestAfterContextRestored, false);
40 canvas.width = width;
41 canvas.height = height;
42 if (gl.getError() != gl.CONTEXT_LOST_WEBGL) {
43 continueTestPart1();
46 function continueTestAfterContextRestored() {
47 window.gl = create3DContext(canvas);
48 var func = continueTestFunc;
49 window.continueTestFunc = function() { testFailed("should not be here"); };
50 func();
53 function continueTestPart1() {
54 gl.clearColor(0.5, 0.7, 1.0, 1);
55 gl.clear(gl.COLOR_BUFFER_BIT);
57 var innerColor = [0.5, 0.7, 1.0, 1];
58 var outerColor = [0, 0, 0, 0];
60 var tests = [
61 { msg: 'in range', checkColor: innerColor, x: 0, y: 0,
62 oneColor: innerColor, oneX: 0, oneY: 0},
63 { msg: 'off top left', checkColor: outerColor, x: -1, y: -1,
64 oneColor: innerColor, oneX: 1, oneY: 1},
65 { msg: 'off bottom right', checkColor: outerColor, x: 1, y: 1,
66 oneColor: innerColor, oneX: 0, oneY: 0},
67 { msg: 'completely off top ', checkColor: outerColor, x: 0, y: -2,
68 oneColor: outerColor, oneX: 0, oneY: 0},
69 { msg: 'completely off bottom', checkColor: outerColor, x: 0, y: 2,
70 oneColor: outerColor, oneX: 0, oneY: 0},
71 { msg: 'completely off left', checkColor: outerColor, x: -2, y: 0,
72 oneColor: outerColor, oneX: 0, oneY: 0},
73 { msg: 'completeley off right', checkColor: outerColor, x: 2, y: 0,
74 oneColor: outerColor, oneX: 0, oneY: 0}
77 for (var tt = 0; tt < tests.length; ++tt) {
78 var test = tests[tt];
79 debug("");
80 debug("checking: " + test.msg);
81 checkBuffer(test.checkColor, test.x, test.y,
82 test.oneColor, test.oneX, test.oneY);
85 glErrorShouldBe(gl, gl.NO_ERROR, "there should be no GL errors");
87 function checkBuffer(checkColor, x, y, oneColor, oneX, oneY) {
88 var buf = new Uint8Array(width * height * 4);
89 gl.readPixels(x, y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf);
90 for (var yy = 0; yy < height; ++yy) {
91 for (var xx = 0; xx < width; ++xx) {
92 var offset = (yy * width + xx) * 4;
93 var expectedColors = (oneX == xx && oneY == yy) ? oneColor : checkColor;
94 for (var cc = 0; cc < 4; ++cc) {
95 var expectedColor = expectedColors[cc] * 255;
96 var color = buf[offset + cc];
97 var diff = Math.abs(expectedColor - color);
98 assertMsg(diff < 3,
99 "color pixel at " + xx + ", " + yy + " should be about " + expectedColor);
105 var badFormats = [
107 format: gl.RGB,
108 type: gl.UNSIGNED_BYTE,
109 dest: new Uint8Array(3),
110 error: gl.INVALID_OPERATION
113 format: gl.RGB,
114 type: gl.UNSIGNED_SHORT_5_6_5,
115 dest: new Uint8Array(3),
116 error: gl.INVALID_OPERATION
119 format: gl.RGBA,
120 type: gl.UNSIGNED_SHORT_5_5_5_1,
121 dest: new Uint16Array(1),
122 error: gl.INVALID_OPERATION
125 format: gl.RGBA,
126 type: gl.UNSIGNED_SHORT_4_4_4_4,
127 dest: new Uint16Array(1),
128 error: gl.INVALID_OPERATION
131 format: gl.ALPHA,
132 type: gl.UNSIGNED_BYTE,
133 dest: new Uint8Array(1),
134 error: gl.INVALID_OPERATION
137 format: gl.LUMINANCE,
138 type: gl.UNSIGNED_BYTE,
139 dest: new Uint8Array(1),
140 error: gl.INVALID_ENUM
143 format: gl.LUMINANCE_ALPHA,
144 type: gl.UNSIGNED_BYTE,
145 dest: new Uint8Array(2),
146 error: gl.INVALID_ENUM
149 debug("");
150 debug("check disallowed formats");
151 for (var tt = 0; tt < badFormats.length; ++ tt) {
152 var info = badFormats[tt]
153 var format = info.format;
154 var type = info.type;
155 var dest = info.dest;
156 var error = info.error;
157 gl.readPixels(0, 0, 1, 1, format, type, dest);
158 // note that the GL error is INVALID_OPERATION if both format and type are invalid, but
159 // INVALID_ENUM if only one is.
160 glErrorShouldBe(
161 gl, error,
162 "Should not be able to read as " + wtu.glEnumToString(gl, format) +
163 " / " + wtu.glEnumToString(gl, type));
166 debug("");
167 debug("check reading with lots of drawing");
168 continueTestFunc = continueTestPart2;
169 width = 1024;
170 height = 1024;
171 canvas.width = width;
172 canvas.height = height;
173 if (gl.getError() != gl.CONTEXT_LOST_WEBGL) {
174 continueTestPart2();
178 function continueTestPart2() {
179 gl.viewport(0, 0, 1024, 1024);
180 var program = wtu.setupTexturedQuad(gl);
181 var loc = gl.getUniformLocation(program, "tex");
182 gl.disable(gl.BLEND);
183 gl.disable(gl.DEPTH_TEST);
184 var colors = [[255, 0, 0, 255], [0, 255, 0, 255], [0, 0, 255, 255]];
185 var textures = [];
186 var results = [];
187 for (var ii = 0; ii < colors.length; ++ii) {
188 gl.activeTexture(gl.TEXTURE0 + ii);
189 var tex = gl.createTexture();
190 wtu.fillTexture(gl, tex, 1, 1, colors[ii]);
191 textures.push(tex);
193 for (var ii = 0; ii < colors.length; ++ii) {
194 for (var jj = 0; jj < 0 + ii + 1; ++jj) {
195 gl.uniform1i(loc, jj % 3);
196 gl.drawArrays(gl.TRIANGLES, 0, 6);
198 var buf = new Uint8Array(4);
199 gl.readPixels(512, 512, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
200 results.push(buf);
201 for (var kk = 0; kk < 1; ++kk) {
202 gl.uniform1i(loc, (jj + kk) % 3);
203 gl.drawArrays(gl.TRIANGLES, 0, 6);
206 for (var ii = 0; ii < colors.length; ++ii) {
207 var buf = results[ii];
208 var color = colors[ii];
209 actual = [buf[0], buf[1], buf[2], buf[3]];
210 expected = [color[0], color[1], color[2], color[3]];
211 shouldBe("actual", "expected");
213 glErrorShouldBe(gl, gl.NO_ERROR, "there should be no GL errors");
215 debug("");
216 finishTest();
218 </script>
219 </body>
220 </html>