1 Checks texSubImage2D with cube map textures
3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
8 PASS TEXTURE_CUBE_MAP_POSITIVE_X should be red
9 PASS TEXTURE_CUBE_MAP_NEGATIVE_X should be green
10 PASS TEXTURE_CUBE_MAP_POSITIVE_Y should be blue
11 PASS TEXTURE_CUBE_MAP_NEGATIVE_Y should be yellow
12 PASS TEXTURE_CUBE_MAP_POSITIVE_Z should be cyan
13 PASS TEXTURE_CUBE_MAP_NEGATIVE_Z should be magenta
14 PASS 0, 0, 4, 2 should be yellow
15 PASS 0, 2, 4, 2 should be cyan
16 PASS 0, 0, 4, 2 should be cyan
17 PASS 0, 2, 4, 2 should be blue
18 PASS 0, 0, 4, 2 should be magenta
19 PASS 0, 2, 4, 2 should be yellow
20 PASS 0, 0, 4, 2 should be blue
21 PASS 0, 2, 4, 2 should be magenta
22 PASS 0, 0, 4, 2 should be yellow
23 PASS 0, 2, 4, 2 should be red
24 PASS 0, 0, 4, 2 should be red
25 PASS 0, 2, 4, 2 should be blue
27 PASS TEXTURE_CUBE_MAP_POSITIVE_X should be green
28 PASS TEXTURE_CUBE_MAP_NEGATIVE_X should be blue
29 PASS TEXTURE_CUBE_MAP_POSITIVE_Y should be yellow
30 PASS TEXTURE_CUBE_MAP_NEGATIVE_Y should be cyan
31 PASS TEXTURE_CUBE_MAP_POSITIVE_Z should be magenta
32 PASS TEXTURE_CUBE_MAP_NEGATIVE_Z should be red
33 PASS 0, 0, 4, 2 should be cyan
34 PASS 0, 2, 4, 2 should be magenta
35 PASS 0, 0, 4, 2 should be magenta
36 PASS 0, 2, 4, 2 should be yellow
37 PASS 0, 0, 4, 2 should be red
38 PASS 0, 2, 4, 2 should be cyan
39 PASS 0, 0, 4, 2 should be yellow
40 PASS 0, 2, 4, 2 should be red
41 PASS 0, 0, 4, 2 should be cyan
42 PASS 0, 2, 4, 2 should be green
43 PASS 0, 0, 4, 2 should be green
44 PASS 0, 2, 4, 2 should be yellow
45 PASS getError was expected value: NO_ERROR : Should be no errors.
46 PASS successfullyParsed is true