Move parseFontFaceDescriptor to CSSPropertyParser.cpp
[chromium-blink-merge.git] / third_party / WebKit / LayoutTests / fast / canvas / webgl / texture-bindings-uneffected-on-resize.html
blob6f9a92eb86aab0c2507f02d91c7daf8a0f35f6bc
1 <html>
2 <head>
3 <meta charset="utf-8">
4 <script src="../../../resources/js-test.js"></script>
5 <script src="resources/webgl-test.js"></script>
6 <script src="resources/webgl-test-utils.js"></script>
7 </head>
8 <body>
9 <canvas id="example" width="4px" height="4px"></canvas>
10 <div id="description"></div>
11 <div id="console"></div>
12 <script>
13 description('Verifies that GL texture bindings do not change when canvas is resized');
15 var err;
16 var wtu = WebGLTestUtils;
17 var canvas = document.getElementById("example");
18 var gl = wtu.create3DContext(canvas);
19 var program = wtu.setupTexturedQuad(gl);
21 var green = [0, 255, 0, 255];
22 var blue = [0, 0, 255, 255];
23 var tex0 = gl.createTexture();
24 wtu.fillTexture(gl, tex0, 1, 1, blue, 0);
25 gl.activeTexture(gl.TEXTURE1)
26 var tex1 = gl.createTexture();
27 wtu.fillTexture(gl, tex1, 1, 1, green, 0);
29 var loc = gl.getUniformLocation(program, "tex");
31 function test() {
32 gl.viewport(0, 0, canvas.width, canvas.height);
33 gl.uniform1i(loc, 0);
34 wtu.drawQuad(gl);
35 wtu.checkCanvas(gl, blue, "should be blue");
36 gl.uniform1i(loc, 1);
37 wtu.drawQuad(gl);
38 wtu.checkCanvas(gl, green, "should be green");
41 debug("test before resizing canvas");
42 test();
43 debug("test after resizing canvas");
44 canvas.width = 8;
45 test();
47 successfullyParsed = true;
48 </script>
49 </body>
50 </html>