Move parseFontFaceDescriptor to CSSPropertyParser.cpp
[chromium-blink-merge.git] / third_party / WebKit / LayoutTests / fast / canvas / webgl / viewport-unchanged-upon-resize.html
blob7a934035e9c4642e4fcca1c968ab2a2d477574d1
1 <html>
2 <head>
3 <script src="../../../resources/js-test.js"></script>
4 <script src="resources/webgl-test.js"></script>
5 <script id="vshader" type="x-shader/x-vertex">
6 attribute vec3 g_Position;
8 void main()
10 gl_Position = vec4(g_Position.x, g_Position.y, g_Position.z, 1.0);
12 </script>
14 <script id="fshader" type="x-shader/x-fragment">
15 void main()
17 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
19 </script>
21 </head>
22 <body>
23 <canvas id="example" width="4px" height="4px"></canvas>
24 <div id="description"></div>
25 <div id="console"></div>
26 <script>
27 description('Verifies that GL viewport does not change when canvas is resized');
29 var gl = initWebGL("example", "vshader", "fshader", [ "g_Position" ], [ 0, 0, 1, 1 ], 1);
31 var vertices = new Float32Array([
32 1.0, 1.0, 0.0,
33 -1.0, 1.0, 0.0,
34 -1.0, -1.0, 0.0,
35 1.0, 1.0, 0.0,
36 -1.0, -1.0, 0.0,
37 1.0, -1.0, 0.0]);
38 var vbo = gl.createBuffer();
39 gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
40 gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
42 gl.enableVertexAttribArray(0);
43 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
45 // Clear and set up
46 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
47 gl.useProgram(gl.program);
48 // Draw the triangle pair to the frame buffer
49 gl.drawArrays(gl.TRIANGLES, 0, 6);
51 // Ensure that the frame buffer is red at the sampled pixel
52 var buf = new Uint8Array(1 * 1 * 4);
53 gl.readPixels(2, 2, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
54 var passed = true;
55 if (buf[0] != 255 ||
56 buf[1] != 0 ||
57 buf[2] != 0 ||
58 buf[3] != 255) {
59 testFailed("Pixel at (2, 2) should have been (255, 0, 0, 255), " +
60 "was (" + buf[0] + ", " + buf[1] + ", " + buf[2] + ", " + buf[3] + ")");
61 passed = false;
64 if (passed) {
65 // Now resize the canvas
66 var canvas = document.getElementById("example");
67 canvas.width = 8;
68 canvas.height = 8;
69 // Do another render
70 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
71 gl.drawArrays(gl.TRIANGLES, 0, 6);
72 // This time, because we did not change the viewport, it should
73 // still be (0, 0, 4, 4), so only the lower-left quadrant should
74 // have been filled.
75 var buf = new Uint8Array(1 * 1 * 4);
76 gl.readPixels(6, 6, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
77 var passed = true;
78 if (buf[0] != 0 ||
79 buf[1] != 0 ||
80 buf[2] != 255 ||
81 buf[3] != 255) {
82 testFailed("Pixel at (6, 6) should have been (0, 0, 255, 255), " +
83 "was (" + buf[0] + ", " + buf[1] + ", " + buf[2] + ", " + buf[3] + ")");
84 passed = false;
88 if (passed)
89 testPassed("Viewport correctly did not change size during canvas resize");
90 </script>
91 </body>
92 </html>