2 Tests fast animating gif (
10ms per frame). Passes if it doesn't crash.
<br>
3 <img src=
"resources/animated-10color-fast.gif">
6 // Busy-wait 50ms to trigger the bug of invalidation during paint.
7 // The busy-waiting (as opposed to setTimout) is intentional, in order to
10 var startTime
= new Date().getTime();
11 while (new Date().getTime() - startTime
< 50);
16 function displayOneFrame() {
19 testRunner
.layoutAndPaintAsyncThen(displayOneFrame
);
21 testRunner
.notifyDone();
24 if (window
.testRunner
) {
25 testRunner
.dumpAsText();
26 testRunner
.waitUntilDone();