4 testRunner
.waitUntilDone();
7 if (window
.eventSender
) {
8 eventSender
.mouseMoveTo(x
, y
);
9 eventSender
.mouseDown();
10 eventSender
.mouseUp();
14 function animationEnded() {
16 if (window
.testRunner
) {
17 testRunner
.layoutAndPaintAsyncThen(function() {
18 testRunner
.notifyDone();
24 <rect id=
"rect" width=
"100px" height=
"100px" fill=
"red">
26 begin=
"0s; rect.click"
32 onend=
"animationEnded()"/>