3 if (window
.testRunner
) {
4 testRunner
.waitUntilDone();
5 testRunner
.dumpAsText();
7 window
.onload = function() {
8 // Give the animation synchronization some time to run.
9 setTimeout(function() {
10 if (window
.testRunner
)
11 testRunner
.notifyDone();
15 <!-- PASS if no crash. May require ASan or similar. -->
17 <svg xmlns=
"http://www.w3.org/2000/svg">
18 <discard begin=
"0.01s; foo.end"></discard>